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asahi: Identify object type field via PowerVR
src/imagination/csbgen/rogue_ppp.xml STATE_ISPA bits 28. Looks like that got split into two structs in AGX (with info duplicated?) but yeah I have a lot to work with here. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18421>
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2 changed files with 12 additions and 4 deletions
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@ -65,6 +65,13 @@
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<value name="Quad strip" value="15"/> <!-- guess, confirm with piglit later XXX -->
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</enum>
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<enum name="Object Type">
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<value name="Triangle" value="0"/>
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<value name="Line" value="1"/>
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<value name="Point sprite UV=10" value="2"/>
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<value name="Point sprite UV=01" value="4"/>
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</enum>
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<enum name="Layout">
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<value name="Linear" value="0"/>
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<!-- Default layout if no other layout is set -->
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@ -370,8 +377,7 @@
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<struct name="Unknown face" size="4">
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<field name="Unknown" size="8" start="0:20" type="hex" default="0x7e"/>
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<field name="Lines" size="1" start="0:28" type="bool"/>
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<field name="Points" size="1" start="0:30" type="bool"/>
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<field name="Object type" size="4" start="0:28" type="Object Type"/>
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</struct>
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<struct name="Unknown 4a" size="20">
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@ -1537,8 +1537,10 @@ demo_unk11(struct agx_pool *pool, bool prim_lines, bool prim_points, bool
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cfg.reads_tilebuffer = reads_tib;
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cfg.sample_mask_from_shader = sample_mask_from_shader;
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cfg.front.lines = cfg.back.lines = prim_lines;
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cfg.front.points = cfg.back.points = prim_points;
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cfg.front.object_type = cfg.back.object_type =
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prim_points ? AGX_OBJECT_TYPE_POINT_SPRITE_UV01 :
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prim_lines ? AGX_OBJECT_TYPE_LINE :
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AGX_OBJECT_TYPE_TRIANGLE;
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};
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return T.gpu;
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