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venus: use pipelineCacheUUID for shader cache id
Use the host driver pipelineCacheUUID as the shader cache id. This is just used as an identifier for fossilize replay since venus utilizes the host side shader cache anyways. Signed-off-by: Juston Li <justonli@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22634>
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2e3ce614b9
commit
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1 changed files with 3 additions and 13 deletions
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@ -11,6 +11,7 @@
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#include "vn_device.h"
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#include "util/disk_cache.h"
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#include "util/hex.h"
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#include "venus-protocol/vn_protocol_driver_device.h"
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#include "vn_android.h"
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@ -363,20 +364,9 @@ vn_device_update_shader_cache_id(struct vn_device *dev)
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#if !defined(ANDROID) && defined(ENABLE_SHADER_CACHE)
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const VkPhysicalDeviceProperties *vulkan_1_0_props =
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&dev->physical_device->properties.vulkan_1_0;
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struct mesa_sha1 sha1_ctx;
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uint8_t sha1[SHA1_DIGEST_LENGTH];
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_mesa_sha1_init(&sha1_ctx);
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_mesa_sha1_update(&sha1_ctx, vulkan_1_0_props->pipelineCacheUUID,
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sizeof(vulkan_1_0_props->pipelineCacheUUID));
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_mesa_sha1_update(&sha1_ctx, &vulkan_1_0_props->vendorID,
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sizeof(vulkan_1_0_props->vendorID));
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_mesa_sha1_update(&sha1_ctx, &vulkan_1_0_props->deviceID,
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sizeof(vulkan_1_0_props->deviceID));
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_mesa_sha1_final(&sha1_ctx, sha1);
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char uuid[VK_UUID_SIZE];
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_mesa_sha1_format(uuid, sha1);
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char uuid[VK_UUID_SIZE * 2 + 1];
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mesa_bytes_to_hex(uuid, vulkan_1_0_props->pipelineCacheUUID, VK_UUID_SIZE);
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struct disk_cache *cache = disk_cache_create("venus", uuid, 0);
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if (!cache)
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