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zink: do io fixup on patch variables too
fixes spec@arb_separate_shader_objects@rendezvous by location (5 stages) cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28296>
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@ -4975,7 +4975,7 @@ fixup_io_locations(nir_shader *nir)
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* iterate over all locations and set locations incrementally
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*/
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unsigned slot = 0;
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for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
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for (unsigned i = 0; i < VARYING_SLOT_TESS_MAX; i++) {
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if (nir_slot_is_sysval_output(i, MESA_SHADER_NONE))
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continue;
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bool found = false;
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