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st/mesa: use gl_driver_flags::NewFramebufferSRGB
also call st_init_driver_flags when st_context is initialized. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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ac0aff7222
commit
f7523f1ef6
1 changed files with 6 additions and 3 deletions
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@ -314,6 +314,7 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
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free( st );
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}
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static void st_init_driver_flags(struct st_context *st);
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static struct st_context *
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st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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@ -499,12 +500,15 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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_mesa_initialize_dispatch_tables(ctx);
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_mesa_initialize_vbo_vtxfmt(ctx);
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st_init_driver_flags(st);
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return st;
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}
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static void st_init_driver_flags(struct gl_driver_flags *f)
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static void st_init_driver_flags(struct st_context *st)
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{
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struct gl_driver_flags *f = &st->ctx->DriverFlags;
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f->NewArray = ST_NEW_VERTEX_ARRAYS;
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f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
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f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
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@ -514,6 +518,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
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f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
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f->NewImageUnits = ST_NEW_IMAGE_UNITS;
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f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
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f->NewFramebufferSRGB = ST_NEW_FRAMEBUFFER;
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}
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struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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@ -544,8 +549,6 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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!(ST_DEBUG & DEBUG_TGSI))
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ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
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st_init_driver_flags(&ctx->DriverFlags);
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/* XXX: need a capability bit in gallium to query if the pipe
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* driver prefers DP4 or MUL/MAD for vertex transformation.
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*/
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