cso: don't release sampler states that are bound

This fixes random radeonsi GPU hangs in Batman Arkham: Origins (Wine) and
probably many other games too.

cso_cache deletes sampler states when the cache size is too big and doesn't
check which sampler states are bound, causing use-after-free in drivers.
Because of that, radeonsi uploaded garbage sampler states and the hardware
went bananas. Other drivers may have experienced similar issues.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 6dc96de303)
This commit is contained in:
Marek Olšák 2016-12-02 15:39:25 +01:00 committed by Emil Velikov
parent 6b1c3c3aa0
commit f71c3734ce

View file

@ -188,7 +188,9 @@ cso_insert_state(struct cso_cache *sc,
void *state)
{
struct cso_hash *hash = _cso_hash_for_type(sc, type);
sanitize_hash(sc, hash, type, sc->max_size);
if (type != CSO_SAMPLER)
sanitize_hash(sc, hash, type, sc->max_size);
return cso_hash_insert(hash, hash_key, state);
}