st/egl: Use OS-specific module suffices.

At least, .dll is used on Windows.
This commit is contained in:
Chia-I Wu 2010-05-31 12:32:30 +08:00
parent ec0bab3a51
commit f6f9d1014b

View file

@ -64,6 +64,11 @@ egl_g3d_search_path_callback(const char *dir, size_t len, void *callback_data)
char path[1024];
int ret;
if (!len) {
stmod->lib = util_dl_open(stmod->filename);
return !(stmod->lib);
}
ret = util_snprintf(path, sizeof(path),
"%.*s/%s", len, dir, stmod->filename);
if (ret > 0 && ret < sizeof(path))
@ -105,6 +110,12 @@ egl_g3d_load_st_module(struct egl_g3d_st_module *stmod,
}
}
#ifdef PIPE_OS_WINDOWS
#define ST_MODULE_SUFFIX ".dll"
#else
#define ST_MODULE_SUFFIX ".so"
#endif
void
egl_g3d_init_st_apis(struct st_api *stapis[ST_API_COUNT])
{
@ -123,24 +134,24 @@ egl_g3d_init_st_apis(struct st_api *stapis[ST_API_COUNT])
case ST_API_OPENGL:
skip_checks[api] = "glColor4d";
symbols[api] = ST_CREATE_OPENGL_SYMBOL;
filenames[api][count++] = "api_GL.so";
filenames[api][count++] = "api_GL" ST_MODULE_SUFFIX;
break;
case ST_API_OPENGL_ES1:
skip_checks[api] = "glColor4x";
symbols[api] = ST_CREATE_OPENGL_ES1_SYMBOL;
filenames[api][count++] = "api_GLESv1_CM.so";
filenames[api][count++] = "api_GL.so";
filenames[api][count++] = "api_GLESv1_CM" ST_MODULE_SUFFIX;
filenames[api][count++] = "api_GL" ST_MODULE_SUFFIX;
break;
case ST_API_OPENGL_ES2:
skip_checks[api] = "glShaderBinary";
symbols[api] = ST_CREATE_OPENGL_ES2_SYMBOL;
filenames[api][count++] = "api_GLESv2.so";
filenames[api][count++] = "api_GL.so";
filenames[api][count++] = "api_GLESv2" ST_MODULE_SUFFIX;
filenames[api][count++] = "api_GL" ST_MODULE_SUFFIX;
break;
case ST_API_OPENVG:
skip_checks[api] = "vgClear";
symbols[api] = ST_CREATE_OPENVG_SYMBOL;
filenames[api][count++]= "api_OpenVG.so";
filenames[api][count++]= "api_OpenVG" ST_MODULE_SUFFIX;
break;
default:
assert(!"Unknown API Type\n");