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zink: remove barriers from buffer rebinds
these aren't needed anymore Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11747>
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1 changed files with 0 additions and 9 deletions
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@ -3184,13 +3184,6 @@ check_and_rebind_buffer(struct zink_context *ctx, struct zink_resource *res, uns
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zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, shader, type, i, 1);
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zink_batch_resource_usage_set(&ctx->batch, res, is_write);
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VkAccessFlags access = 0;
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if (is_read)
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access |= VK_ACCESS_SHADER_READ_BIT;
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if (is_write)
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access |= VK_ACCESS_SHADER_WRITE_BIT;
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zink_resource_buffer_barrier(ctx, NULL, res, access,
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zink_pipeline_flags_from_pipe_stage(shader));
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return true;
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}
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@ -3255,8 +3248,6 @@ out:
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return;
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zink_batch_resource_usage_set(&ctx->batch, res, false);
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ctx->vertex_buffers_dirty = true;
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zink_resource_buffer_barrier(ctx, NULL, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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VK_PIPELINE_STAGE_VERTEX_INPUT_BIT);
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}
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static inline struct zink_screen **
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