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intel/compiler: use nir_lower_fp16_casts
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25566>
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2 changed files with 10 additions and 77 deletions
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@ -1660,12 +1660,14 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
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} while (progress);
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if (OPT(brw_nir_lower_conversions)) {
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if (OPT(nir_lower_fp16_casts, nir_lower_fp16_split_fp64)) {
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if (OPT(nir_lower_int64)) {
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brw_nir_optimize(nir, is_scalar, devinfo);
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}
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}
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OPT(brw_nir_lower_conversions);
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if (is_scalar)
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OPT(nir_lower_alu_to_scalar, NULL, NULL);
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@ -24,81 +24,14 @@
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#include "brw_nir.h"
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#include "compiler/nir/nir_builder.h"
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static nir_rounding_mode
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get_opcode_rounding_mode(nir_op op, nir_alu_type dst_type,
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unsigned execution_mode)
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{
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switch (op) {
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case nir_op_f2f16_rtz:
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return nir_rounding_mode_rtz;
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case nir_op_f2f16_rtne:
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return nir_rounding_mode_rtne;
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default:
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return nir_get_rounding_mode_from_float_controls(execution_mode,
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dst_type);
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}
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}
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static void
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split_conversion(nir_builder *b, nir_alu_instr *alu, nir_alu_type src_type,
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nir_alu_type tmp_type, nir_alu_type dst_type,
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nir_rounding_mode rnd)
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nir_alu_type tmp_type, nir_alu_type dst_type)
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{
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b->cursor = nir_before_instr(&alu->instr);
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nir_def *src = nir_ssa_for_alu_src(b, alu, 0);
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nir_def *tmp = nir_type_convert(b, src, src_type, tmp_type, nir_rounding_mode_undef);
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if (dst_type == nir_type_float16 && rnd == nir_rounding_mode_rtne) {
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/* We round down from double to half float by going through float in
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* between, but this can give us inaccurate results in some cases. One
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* such case is 0x40ee6a0000000001, which should round to 0x7b9b, but
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* going through float first turns into 0x7b9a instead. This is because
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* the first non-fitting bit is set, so we get a tie, but with the least
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* significant bit of the original number set, the tie should break
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* rounding up. The cast to float, however, turns into 0x47735000, which
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* when going to half still ties, but now we lost the tie-up bit, and
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* instead we round to the nearest even, which in this case is down.
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*
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* To fix this, we check if the original would have tied, and if the tie
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* would have rounded up, and if both are true, set the least
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* significant bit of the intermediate float to 1, so that a tie on the
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* next cast rounds up as well. If the rounding already got rid of the
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* tie, that set bit will just be truncated anyway and the end result
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* doesn't change.
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*
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* Another failing case is 0x40effdffffffffff. This one doesn't have the
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* tie from double to half, so it just rounds down to 0x7bff (65504.0),
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* but going through float first, it turns into 0x477ff000, which does
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* have the tie bit for half set, and when that one gets rounded it
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* turns into 0x7c00 (Infinity).
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* The fix for that one is to make sure the intermediate float does not
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* have the tie bit set if the original didn't have it.
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*
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* For the RTZ case, we don't need to do anything, as the intermediate
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* float should be ok already.
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*/
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int significand_bits16 = 10;
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int significand_bits32 = 23;
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int significand_bits64 = 52;
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int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1;
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int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1;
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uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1);
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nir_def *would_tie = nir_iand_imm(b, src, 1ULL << f64_to_16_tie_bit);
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nir_def *would_rnd_up = nir_iand_imm(b, src, f64_rounds_up_mask);
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nir_def *tie_up = nir_b2i32(b, nir_ine_imm(b, would_rnd_up, 0));
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nir_def *break_tie = nir_bcsel(b,
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nir_ine_imm(b, would_tie, 0),
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nir_imm_int(b, ~0),
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nir_imm_int(b, ~(1U << f32_to_16_tie_bit)));
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tmp = nir_ior(b, tmp, tie_up);
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tmp = nir_iand(b, tmp, break_tie);
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}
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nir_def *res = nir_type_convert(b, tmp, tmp_type, dst_type, rnd);
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nir_def *res = nir_type_convert(b, tmp, tmp_type, dst_type, nir_rounding_mode_undef);
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nir_def_rewrite_uses(&alu->def, res);
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nir_instr_remove(&alu->instr);
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}
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@ -127,12 +60,11 @@ lower_alu_instr(nir_builder *b, nir_alu_instr *alu)
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* 32-bit float type so we don't lose range when we convert from
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* a 64-bit integer.
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*/
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if ((src_full_type == nir_type_float16 && dst_bit_size == 64) ||
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(src_bit_size == 64 && dst_full_type == nir_type_float16)) {
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unsigned int64_types = nir_type_int64 | nir_type_uint64;
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if ((src_full_type == nir_type_float16 && (dst_full_type & int64_types)) ||
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((src_full_type & int64_types) && dst_full_type == nir_type_float16)) {
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split_conversion(b, alu, src_type, nir_type_float | 32,
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dst_type | dst_bit_size,
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get_opcode_rounding_mode(alu->op, dst_full_type,
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b->shader->info.float_controls_execution_mode));
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dst_type | dst_bit_size);
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return true;
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}
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@ -152,8 +84,7 @@ lower_alu_instr(nir_builder *b, nir_alu_instr *alu)
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*/
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if ((src_bit_size == 8 && dst_bit_size == 64) ||
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(src_bit_size == 64 && dst_bit_size == 8)) {
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split_conversion(b, alu, src_type, dst_type | 32, dst_type | dst_bit_size,
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nir_rounding_mode_undef);
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split_conversion(b, alu, src_type, dst_type | 32, dst_type | dst_bit_size);
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return true;
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}
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