freedreno/a6xx: Drop fd6_compute_stateobj

It wasn't really doing anything useful.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8795>
This commit is contained in:
Rob Clark 2021-02-01 11:16:17 -08:00 committed by Marge Bot
parent d2bcbb6792
commit f673266191

View file

@ -37,10 +37,6 @@
#include "fd6_emit.h"
#include "fd6_pack.h"
struct fd6_compute_stateobj {
struct ir3_shader *shader;
};
static void *
fd6_create_compute_state(struct pipe_context *pctx,
@ -60,17 +56,7 @@ fd6_create_compute_state(struct pipe_context *pctx,
}
struct ir3_compiler *compiler = ctx->screen->compiler;
struct fd6_compute_stateobj *so = CALLOC_STRUCT(fd6_compute_stateobj);
so->shader = ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
return so;
}
static void
fd6_delete_compute_state(struct pipe_context *pctx, void *hwcso)
{
struct fd6_compute_stateobj *so = hwcso;
ir3_shader_state_delete(pctx, so->shader);
free(so);
return ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
}
/* maybe move to fd6_program? */
@ -136,13 +122,12 @@ cs_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
static void
fd6_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
{
struct fd6_compute_stateobj *so = ctx->compute;
struct ir3_shader_key key = {};
struct ir3_shader_variant *v;
struct fd_ringbuffer *ring = ctx->batch->draw;
unsigned nglobal = 0;
v = ir3_shader_variant(so->shader, key, false, &ctx->debug);
v = ir3_shader_variant(ctx->compute, key, false, &ctx->debug);
if (!v)
return;
@ -226,5 +211,5 @@ fd6_compute_init(struct pipe_context *pctx)
struct fd_context *ctx = fd_context(pctx);
ctx->launch_grid = fd6_launch_grid;
pctx->create_compute_state = fd6_create_compute_state;
pctx->delete_compute_state = fd6_delete_compute_state;
pctx->delete_compute_state = ir3_shader_state_delete;
}