Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"

This reverts commit de4784e365.
This commit is contained in:
Marek Olšák 2010-08-12 13:34:53 +02:00
parent e62e5b0922
commit f668ea11bd
3 changed files with 49 additions and 3 deletions

View file

@ -87,6 +87,7 @@ struct blitter_context_priv
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
void *dsa_keep_depth_write_stencil;
void *dsa_flush_depth_stencil;
void *velem_state;
@ -157,6 +158,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
dsa.depth.writemask = 1;
ctx->dsa_flush_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
dsa.depth.enabled = 1;
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_ALWAYS;
ctx->dsa_write_depth_keep_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
@ -938,3 +945,42 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}
/* Clear a region of a depth stencil surface. */
void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *dstsurf)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
assert(dstsurf->texture);
if (!dstsurf->texture)
return;
/* check the saved state */
blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
/* bind CSOs */
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
pipe->bind_vs_state(pipe, ctx->vs_col);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
fb_state.height = dstsurf->height;
fb_state.nr_cbufs = 0;
fb_state.cbufs[0] = 0;
fb_state.zsbuf = dstsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0,
UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}

View file

@ -200,6 +200,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *dstsurf);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
* of the util_blitter_{clear, copy_region, fill_region} functions and then

View file

@ -279,9 +279,7 @@ void r300_flush_depth_stencil(struct pipe_context *pipe,
PIPE_BIND_DEPTH_STENCIL);
r300->z_decomp_rd = TRUE;
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(r300->blitter, dstsurf,
PIPE_CLEAR_DEPTH, 0, 0,
0, 0, dstsurf->width, dstsurf->height);
util_blitter_flush_depth_stencil(r300->blitter, dstsurf);
r300_blitter_end(r300);
r300->z_decomp_rd = FALSE;