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i965: Split brw_blorp.c/h into multiple files
This mega-commit pulls most of the i965-specific bits of blorp into the brw_blorp.c/h files which now contain nothing but i965 wrappers around "core blorp" calls. The "core blorp" api is moved into blorp.h and the internal blorp data structures are moved into blorp_priv.h. The new file blorp.c is created to house "core blorp" internals which are pulled from the old brw_blorp.c Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
075cc874bb
commit
f5fbcc3683
11 changed files with 1504 additions and 1382 deletions
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@ -95,6 +95,9 @@ i965_compiler_GENERATED_FILES = \
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brw_nir_trig_workarounds.c
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i965_FILES = \
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blorp.c \
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blorp.h \
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blorp_priv.h \
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brw_binding_tables.c \
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brw_blorp_blit.cpp \
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brw_blorp_clear.cpp \
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442
src/mesa/drivers/dri/i965/blorp.c
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442
src/mesa/drivers/dri/i965/blorp.c
Normal file
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@ -0,0 +1,442 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <errno.h>
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#include "intel_batchbuffer.h"
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#include "intel_fbo.h"
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#include "blorp_priv.h"
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#include "brw_compiler.h"
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#include "brw_nir.h"
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#include "brw_state.h"
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void
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brw_blorp_surface_info_init(struct brw_context *brw,
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struct brw_blorp_surface_info *info,
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const struct brw_blorp_surf *surf,
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unsigned int level, unsigned int layer,
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enum isl_format format, bool is_render_target)
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{
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/* Layer is a physical layer, so if this is a 2D multisample array texture
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* using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
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* be a multiple of num_samples.
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*/
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unsigned layer_multiplier = 1;
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if (surf->surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
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assert(layer % surf->surf->samples == 0);
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layer_multiplier = surf->surf->samples;
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}
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if (format == ISL_FORMAT_UNSUPPORTED)
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format = surf->surf->format;
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if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
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/* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
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* a render target, which would prevent us from blitting to 24-bit
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* depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
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* depth values interleaved with 8 "don't care" bits. Since depth
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* values don't require any blending, it doesn't matter how we interpret
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* the bit pattern as long as we copy the right amount of data, so just
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* map it as 8-bit BGRA.
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*/
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format = ISL_FORMAT_B8G8R8A8_UNORM;
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} else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
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assert(surf->surf->format == ISL_FORMAT_R8_UINT);
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/* Prior to Broadwell, we can't render to R8_UINT */
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if (brw->gen < 8)
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format = ISL_FORMAT_R8_UNORM;
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}
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info->surf = *surf->surf;
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info->bo = surf->bo;
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info->offset = surf->offset;
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info->aux_usage = surf->aux_usage;
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if (info->aux_usage != ISL_AUX_USAGE_NONE) {
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info->aux_surf = *surf->aux_surf;
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info->aux_bo = surf->aux_bo;
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info->aux_offset = surf->aux_offset;
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}
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info->clear_color = surf->clear_color;
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info->view = (struct isl_view) {
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.usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
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ISL_SURF_USAGE_TEXTURE_BIT,
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.format = format,
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.base_level = level,
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.levels = 1,
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.channel_select = {
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ISL_CHANNEL_SELECT_RED,
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ISL_CHANNEL_SELECT_GREEN,
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ISL_CHANNEL_SELECT_BLUE,
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ISL_CHANNEL_SELECT_ALPHA,
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},
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};
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if (!is_render_target &&
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(info->surf.dim == ISL_SURF_DIM_3D ||
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info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
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/* 3-D textures don't support base_array layer and neither do 2-D
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* multisampled textures on IVB so we need to pass it through the
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* sampler in those cases. These are also two cases where we are
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* guaranteed that we won't be doing any funny surface hacks.
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*/
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info->view.base_array_layer = 0;
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info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
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info->surf.logical_level0_px.array_len);
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info->z_offset = layer / layer_multiplier;
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} else {
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info->view.base_array_layer = layer / layer_multiplier;
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info->view.array_len = 1;
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info->z_offset = 0;
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}
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}
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void
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brw_blorp_params_init(struct brw_blorp_params *params)
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{
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memset(params, 0, sizeof(*params));
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params->hiz_op = GEN6_HIZ_OP_NONE;
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params->fast_clear_op = 0;
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params->num_draw_buffers = 1;
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params->num_layers = 1;
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}
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void
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brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
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{
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memset(wm_key, 0, sizeof(*wm_key));
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wm_key->nr_color_regions = 1;
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for (int i = 0; i < MAX_SAMPLERS; i++)
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wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
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}
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static int
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nir_uniform_type_size(const struct glsl_type *type)
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{
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/* Only very basic types are allowed */
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assert(glsl_type_is_vector_or_scalar(type));
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assert(glsl_get_bit_size(type) == 32);
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return glsl_get_vector_elements(type) * 4;
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}
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const unsigned *
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brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
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const struct brw_wm_prog_key *wm_key,
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bool use_repclear,
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struct brw_blorp_prog_data *prog_data,
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unsigned *program_size)
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{
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const struct brw_compiler *compiler = brw->intelScreen->compiler;
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void *mem_ctx = ralloc_context(NULL);
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/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
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* enabled, may end up completely replacing the nir_shader. Therefore, we
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* own it and might as well put it in our context for easy cleanup.
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*/
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ralloc_steal(mem_ctx, nir);
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nir->options =
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compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
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struct brw_wm_prog_data wm_prog_data;
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memset(&wm_prog_data, 0, sizeof(wm_prog_data));
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wm_prog_data.base.nr_params = 0;
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wm_prog_data.base.param = NULL;
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/* BLORP always just uses the first two binding table entries */
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wm_prog_data.binding_table.render_target_start = 0;
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wm_prog_data.base.binding_table.texture_start = 1;
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
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/* Uniforms are required to be lowered before going into compile_fs. For
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* BLORP, we'll assume that whoever builds the shader sets the location
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* they want so we just need to lower them and figure out how many we have
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* in total.
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*/
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nir->num_uniforms = 0;
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nir_foreach_variable(var, &nir->uniforms) {
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var->data.driver_location = var->data.location;
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unsigned end = var->data.location + nir_uniform_type_size(var->type);
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nir->num_uniforms = MAX2(nir->num_uniforms, end);
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}
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nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
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const unsigned *program =
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brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
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NULL, -1, -1, false, use_repclear, program_size, NULL);
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/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
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prog_data->dispatch_8 = wm_prog_data.dispatch_8;
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prog_data->dispatch_16 = wm_prog_data.dispatch_16;
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prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
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prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
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prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
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prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
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prog_data->flat_inputs = wm_prog_data.flat_inputs;
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prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
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prog_data->inputs_read = nir->info.inputs_read;
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assert(wm_prog_data.base.nr_params == 0);
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return program;
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}
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struct surface_state_info {
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unsigned num_dwords;
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unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
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unsigned reloc_dw;
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unsigned aux_reloc_dw;
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unsigned tex_mocs;
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unsigned rb_mocs;
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};
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static const struct surface_state_info surface_state_infos[] = {
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[6] = {6, 32, 1, 0},
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[7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
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[8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
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[9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
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};
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uint32_t
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brw_blorp_emit_surface_state(struct brw_context *brw,
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const struct brw_blorp_surface_info *surface,
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uint32_t read_domains, uint32_t write_domain,
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bool is_render_target)
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{
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const struct surface_state_info ss_info = surface_state_infos[brw->gen];
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struct isl_surf surf = surface->surf;
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if (surf.dim == ISL_SURF_DIM_1D &&
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surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
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assert(surf.logical_level0_px.height == 1);
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surf.dim = ISL_SURF_DIM_2D;
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}
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/* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
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enum isl_aux_usage aux_usage = surface->aux_usage;
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if (aux_usage == ISL_AUX_USAGE_HIZ)
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aux_usage = ISL_AUX_USAGE_NONE;
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uint32_t surf_offset;
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uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
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ss_info.num_dwords * 4, ss_info.ss_align,
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&surf_offset);
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const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
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uint64_t aux_bo_offset = surface->aux_bo ? surface->aux_bo->offset64 : 0;
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isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &surface->view,
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.address = surface->bo->offset64 + surface->offset,
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.aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
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.aux_address = aux_bo_offset + surface->aux_offset,
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.mocs = mocs, .clear_color = surface->clear_color,
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.x_offset_sa = surface->tile_x_sa,
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.y_offset_sa = surface->tile_y_sa);
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/* Emit relocation to surface contents */
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drm_intel_bo_emit_reloc(brw->batch.bo,
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surf_offset + ss_info.reloc_dw * 4,
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surface->bo,
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dw[ss_info.reloc_dw] - surface->bo->offset64,
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read_domains, write_domain);
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if (aux_usage != ISL_AUX_USAGE_NONE) {
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/* On gen7 and prior, the bottom 12 bits of the MCS base address are
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* used to store other information. This should be ok, however, because
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* surface buffer addresses are always 4K page alinged.
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*/
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assert((surface->aux_offset & 0xfff) == 0);
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drm_intel_bo_emit_reloc(brw->batch.bo,
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surf_offset + ss_info.aux_reloc_dw * 4,
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surface->aux_bo,
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dw[ss_info.aux_reloc_dw] & 0xfff,
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read_domains, write_domain);
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}
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return surf_offset;
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}
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void
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brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
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{
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struct gl_context *ctx = &brw->ctx;
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const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
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bool check_aperture_failed_once = false;
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/* Flush the sampler and render caches. We definitely need to flush the
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* sampler cache so that we get updated contents from the render cache for
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* the glBlitFramebuffer() source. Also, we are sometimes warned in the
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* docs to flush the cache between reinterpretations of the same surface
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* data with different formats, which blorp does for stencil and depth
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* data.
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*/
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brw_emit_mi_flush(brw);
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brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
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retry:
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intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
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intel_batchbuffer_save_state(brw);
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drm_intel_bo *saved_bo = brw->batch.bo;
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uint32_t saved_used = USED_BATCH(brw->batch);
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uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
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switch (brw->gen) {
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case 6:
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gen6_blorp_exec(brw, params);
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break;
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case 7:
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gen7_blorp_exec(brw, params);
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break;
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case 8:
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case 9:
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gen8_blorp_exec(brw, params);
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break;
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default:
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/* BLORP is not supported before Gen6. */
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unreachable("not reached");
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}
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/* Make sure we didn't wrap the batch unintentionally, and make sure we
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* reserved enough space that a wrap will never happen.
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*/
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assert(brw->batch.bo == saved_bo);
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assert((USED_BATCH(brw->batch) - saved_used) * 4 +
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(saved_state_batch_offset - brw->batch.state_batch_offset) <
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estimated_max_batch_usage);
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/* Shut up compiler warnings on release build */
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(void)saved_bo;
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(void)saved_used;
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(void)saved_state_batch_offset;
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/* Check if the blorp op we just did would make our batch likely to fail to
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* map all the BOs into the GPU at batch exec time later. If so, flush the
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* batch and try again with nothing else in the batch.
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*/
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if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
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if (!check_aperture_failed_once) {
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check_aperture_failed_once = true;
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intel_batchbuffer_reset_to_saved(brw);
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intel_batchbuffer_flush(brw);
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goto retry;
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} else {
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int ret = intel_batchbuffer_flush(brw);
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WARN_ONCE(ret == -ENOSPC,
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"i965: blorp emit exceeded available aperture space\n");
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}
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}
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if (unlikely(brw->always_flush_batch))
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intel_batchbuffer_flush(brw);
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/* We've smashed all state compared to what the normal 3D pipeline
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* rendering tracks for GL.
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*/
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brw->ctx.NewDriverState |= BRW_NEW_BLORP;
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brw->no_depth_or_stencil = false;
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brw->ib.type = -1;
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/* Flush the sampler cache so any texturing from the destination is
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* coherent.
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*/
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brw_emit_mi_flush(brw);
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}
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void
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blorp_gen6_hiz_op(struct brw_context *brw, struct brw_blorp_surf *surf,
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unsigned level, unsigned layer, enum gen6_hiz_op op)
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{
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struct brw_blorp_params params;
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brw_blorp_params_init(¶ms);
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params.hiz_op = op;
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brw_blorp_surface_info_init(brw, ¶ms.depth, surf, level, layer,
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surf->surf->format, true);
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/* Align the rectangle primitive to 8x4 pixels.
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*
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* During fast depth clears, the emitted rectangle primitive must be
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* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
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* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
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* PRM):
|
||||
* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
|
||||
* aligned to an 8x4 pixel block relative to the upper left corner
|
||||
* of the depth buffer [...]
|
||||
*
|
||||
* For hiz resolves, the rectangle must also be 8x4 aligned. Item
|
||||
* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
|
||||
* Ivybridge simulator require the alignment.
|
||||
*
|
||||
* To be safe, let's just align the rect for all hiz operations and all
|
||||
* hardware generations.
|
||||
*
|
||||
* However, for some miptree slices of a Z24 texture, emitting an 8x4
|
||||
* aligned rectangle that covers the slice may clobber adjacent slices if
|
||||
* we strictly adhered to the texture alignments specified in the PRM. The
|
||||
* Ivybridge PRM, Section "Alignment Unit Size", states that
|
||||
* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
|
||||
* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
|
||||
* prevents the clobbering.
|
||||
*/
|
||||
params.x1 = minify(params.depth.surf.logical_level0_px.width,
|
||||
params.depth.view.base_level);
|
||||
params.y1 = minify(params.depth.surf.logical_level0_px.height,
|
||||
params.depth.view.base_level);
|
||||
params.x1 = ALIGN(params.x1, 8);
|
||||
params.y1 = ALIGN(params.y1, 4);
|
||||
|
||||
if (params.depth.view.base_level == 0) {
|
||||
/* TODO: What about MSAA? */
|
||||
params.depth.surf.logical_level0_px.width = params.x1;
|
||||
params.depth.surf.logical_level0_px.height = params.y1;
|
||||
}
|
||||
|
||||
params.dst.surf.samples = params.depth.surf.samples;
|
||||
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
|
||||
|
||||
switch (surf->surf->format) {
|
||||
case ISL_FORMAT_R16_UNORM:
|
||||
params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
|
||||
break;
|
||||
case ISL_FORMAT_R32_FLOAT:
|
||||
params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
|
||||
break;
|
||||
case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
|
||||
params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
brw_blorp_exec(brw, ¶ms);
|
||||
}
|
||||
92
src/mesa/drivers/dri/i965/blorp.h
Normal file
92
src/mesa/drivers/dri/i965/blorp.h
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
* Copyright © 2012 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "isl/isl.h"
|
||||
#include "intel_resolve_map.h" /* needed for enum gen6_hiz_op */
|
||||
#include "intel_bufmgr.h" /* needed for drm_intel_bo */
|
||||
|
||||
struct brw_context;
|
||||
struct brw_wm_prog_key;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct brw_blorp_surf
|
||||
{
|
||||
const struct isl_surf *surf;
|
||||
drm_intel_bo *bo;
|
||||
uint32_t offset;
|
||||
|
||||
const struct isl_surf *aux_surf;
|
||||
drm_intel_bo *aux_bo;
|
||||
uint32_t aux_offset;
|
||||
enum isl_aux_usage aux_usage;
|
||||
|
||||
union isl_color_value clear_color;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_blit(struct brw_context *brw,
|
||||
const struct brw_blorp_surf *src_surf,
|
||||
unsigned src_level, unsigned src_layer,
|
||||
enum isl_format src_format, int src_swizzle,
|
||||
const struct brw_blorp_surf *dst_surf,
|
||||
unsigned dst_level, unsigned dst_layer,
|
||||
enum isl_format dst_format,
|
||||
float src_x0, float src_y0,
|
||||
float src_x1, float src_y1,
|
||||
float dst_x0, float dst_y0,
|
||||
float dst_x1, float dst_y1,
|
||||
uint32_t filter, bool mirror_x, bool mirror_y);
|
||||
|
||||
void
|
||||
blorp_fast_clear(struct brw_context *brw,
|
||||
const struct brw_blorp_surf *surf,
|
||||
uint32_t level, uint32_t layer,
|
||||
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1);
|
||||
|
||||
void
|
||||
blorp_clear(struct brw_context *brw,
|
||||
const struct brw_blorp_surf *surf,
|
||||
uint32_t level, uint32_t layer,
|
||||
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
|
||||
enum isl_format format, union isl_color_value clear_color,
|
||||
bool color_write_disable[4]);
|
||||
|
||||
void
|
||||
brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
|
||||
enum isl_format format);
|
||||
|
||||
void
|
||||
blorp_gen6_hiz_op(struct brw_context *brw, struct brw_blorp_surf *surf,
|
||||
unsigned level, unsigned layer, enum gen6_hiz_op op);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
395
src/mesa/drivers/dri/i965/blorp_priv.h
Normal file
395
src/mesa/drivers/dri/i965/blorp_priv.h
Normal file
|
|
@ -0,0 +1,395 @@
|
|||
/*
|
||||
* Copyright © 2012 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "blorp.h"
|
||||
#include "brw_reg.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Binding table indices used by BLORP.
|
||||
*/
|
||||
enum {
|
||||
BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
|
||||
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
|
||||
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
|
||||
};
|
||||
|
||||
struct brw_blorp_surface_info
|
||||
{
|
||||
struct isl_surf surf;
|
||||
drm_intel_bo *bo;
|
||||
uint32_t offset;
|
||||
|
||||
struct isl_surf aux_surf;
|
||||
drm_intel_bo *aux_bo;
|
||||
uint32_t aux_offset;
|
||||
enum isl_aux_usage aux_usage;
|
||||
|
||||
union isl_color_value clear_color;
|
||||
|
||||
struct isl_view view;
|
||||
|
||||
/* Z offset into a 3-D texture or slice of a 2-D array texture. */
|
||||
uint32_t z_offset;
|
||||
|
||||
uint32_t tile_x_sa, tile_y_sa;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_surface_info_init(struct brw_context *brw,
|
||||
struct brw_blorp_surface_info *info,
|
||||
const struct brw_blorp_surf *surf,
|
||||
unsigned int level, unsigned int layer,
|
||||
enum isl_format format, bool is_render_target);
|
||||
|
||||
|
||||
struct brw_blorp_coord_transform
|
||||
{
|
||||
float multiplier;
|
||||
float offset;
|
||||
};
|
||||
|
||||
/**
|
||||
* Bounding rectangle telling pixel discard which pixels are not to be
|
||||
* touched. This is needed in when surfaces are configured as something else
|
||||
* what they really are:
|
||||
*
|
||||
* - writing W-tiled stencil as Y-tiled
|
||||
* - writing interleaved multisampled as single sampled.
|
||||
*
|
||||
* See blorp_nir_discard_if_outside_rect().
|
||||
*/
|
||||
struct brw_blorp_discard_rect
|
||||
{
|
||||
uint32_t x0;
|
||||
uint32_t x1;
|
||||
uint32_t y0;
|
||||
uint32_t y1;
|
||||
};
|
||||
|
||||
/**
|
||||
* Grid needed for blended and scaled blits of integer formats, see
|
||||
* blorp_nir_manual_blend_bilinear().
|
||||
*/
|
||||
struct brw_blorp_rect_grid
|
||||
{
|
||||
float x1;
|
||||
float y1;
|
||||
float pad[2];
|
||||
};
|
||||
|
||||
struct brw_blorp_wm_inputs
|
||||
{
|
||||
struct brw_blorp_discard_rect discard_rect;
|
||||
struct brw_blorp_rect_grid rect_grid;
|
||||
struct brw_blorp_coord_transform coord_transform[2];
|
||||
|
||||
/* Minimum layer setting works for all the textures types but texture_3d
|
||||
* for which the setting has no effect. Use the z-coordinate instead.
|
||||
*/
|
||||
uint32_t src_z;
|
||||
|
||||
/* Pad out to an integral number of registers */
|
||||
uint32_t pad[3];
|
||||
};
|
||||
|
||||
struct brw_blorp_prog_data
|
||||
{
|
||||
bool dispatch_8;
|
||||
bool dispatch_16;
|
||||
|
||||
uint8_t first_curbe_grf_0;
|
||||
uint8_t first_curbe_grf_2;
|
||||
|
||||
uint32_t ksp_offset_2;
|
||||
|
||||
/**
|
||||
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
|
||||
* than one sample per pixel.
|
||||
*/
|
||||
bool persample_msaa_dispatch;
|
||||
|
||||
/**
|
||||
* Mask of which FS inputs are marked flat by the shader source. This is
|
||||
* needed for setting up 3DSTATE_SF/SBE.
|
||||
*/
|
||||
uint32_t flat_inputs;
|
||||
unsigned num_varying_inputs;
|
||||
GLbitfield64 inputs_read;
|
||||
};
|
||||
|
||||
static inline unsigned
|
||||
brw_blorp_get_urb_length(const struct brw_blorp_prog_data *prog_data)
|
||||
{
|
||||
if (prog_data == NULL)
|
||||
return 1;
|
||||
|
||||
/* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
|
||||
*
|
||||
* read_length = ceiling((max_source_attr+1)/2)
|
||||
*/
|
||||
return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
|
||||
}
|
||||
|
||||
struct brw_blorp_params
|
||||
{
|
||||
uint32_t x0;
|
||||
uint32_t y0;
|
||||
uint32_t x1;
|
||||
uint32_t y1;
|
||||
struct brw_blorp_surface_info depth;
|
||||
uint32_t depth_format;
|
||||
struct brw_blorp_surface_info src;
|
||||
struct brw_blorp_surface_info dst;
|
||||
enum gen6_hiz_op hiz_op;
|
||||
union {
|
||||
unsigned fast_clear_op;
|
||||
unsigned resolve_type;
|
||||
};
|
||||
bool color_write_disable[4];
|
||||
struct brw_blorp_wm_inputs wm_inputs;
|
||||
unsigned num_draw_buffers;
|
||||
unsigned num_layers;
|
||||
uint32_t wm_prog_kernel;
|
||||
struct brw_blorp_prog_data *wm_prog_data;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_params_init(struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_exec(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_exec(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
|
||||
|
||||
struct brw_blorp_blit_prog_key
|
||||
{
|
||||
/* Number of samples per pixel that have been configured in the surface
|
||||
* state for texturing from.
|
||||
*/
|
||||
unsigned tex_samples;
|
||||
|
||||
/* MSAA layout that has been configured in the surface state for texturing
|
||||
* from.
|
||||
*/
|
||||
enum isl_msaa_layout tex_layout;
|
||||
|
||||
enum isl_aux_usage tex_aux_usage;
|
||||
|
||||
/* Actual number of samples per pixel in the source image. */
|
||||
unsigned src_samples;
|
||||
|
||||
/* Actual MSAA layout used by the source image. */
|
||||
enum isl_msaa_layout src_layout;
|
||||
|
||||
/* Number of samples per pixel that have been configured in the render
|
||||
* target.
|
||||
*/
|
||||
unsigned rt_samples;
|
||||
|
||||
/* MSAA layout that has been configured in the render target. */
|
||||
enum isl_msaa_layout rt_layout;
|
||||
|
||||
/* Actual number of samples per pixel in the destination image. */
|
||||
unsigned dst_samples;
|
||||
|
||||
/* Actual MSAA layout used by the destination image. */
|
||||
enum isl_msaa_layout dst_layout;
|
||||
|
||||
/* Type of the data to be read from the texture (one of
|
||||
* BRW_REGISTER_TYPE_{UD,D,F}).
|
||||
*/
|
||||
enum brw_reg_type texture_data_type;
|
||||
|
||||
/* True if the source image is W tiled. If true, the surface state for the
|
||||
* source image must be configured as Y tiled, and tex_samples must be 0.
|
||||
*/
|
||||
bool src_tiled_w;
|
||||
|
||||
/* True if the destination image is W tiled. If true, the surface state
|
||||
* for the render target must be configured as Y tiled, and rt_samples must
|
||||
* be 0.
|
||||
*/
|
||||
bool dst_tiled_w;
|
||||
|
||||
/* True if all source samples should be blended together to produce each
|
||||
* destination pixel. If true, src_tiled_w must be false, tex_samples must
|
||||
* equal src_samples, and tex_samples must be nonzero.
|
||||
*/
|
||||
bool blend;
|
||||
|
||||
/* True if the rectangle being sent through the rendering pipeline might be
|
||||
* larger than the destination rectangle, so the WM program should kill any
|
||||
* pixels that are outside the destination rectangle.
|
||||
*/
|
||||
bool use_kill;
|
||||
|
||||
/**
|
||||
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
|
||||
* than one sample per pixel.
|
||||
*/
|
||||
bool persample_msaa_dispatch;
|
||||
|
||||
/* True for scaled blitting. */
|
||||
bool blit_scaled;
|
||||
|
||||
/* Scale factors between the pixel grid and the grid of samples. We're
|
||||
* using grid of samples for bilinear filetring in multisample scaled blits.
|
||||
*/
|
||||
float x_scale;
|
||||
float y_scale;
|
||||
|
||||
/* True for blits with filter = GL_LINEAR. */
|
||||
bool bilinear_filter;
|
||||
};
|
||||
|
||||
/**
|
||||
* \name BLORP internals
|
||||
* \{
|
||||
*
|
||||
* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
|
||||
*/
|
||||
|
||||
void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
|
||||
|
||||
const unsigned *
|
||||
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
|
||||
const struct brw_wm_prog_key *wm_key,
|
||||
bool use_repclear,
|
||||
struct brw_blorp_prog_data *prog_data,
|
||||
unsigned *program_size);
|
||||
|
||||
uint32_t
|
||||
brw_blorp_emit_surface_state(struct brw_context *brw,
|
||||
const struct brw_blorp_surface_info *surface,
|
||||
uint32_t read_domains, uint32_t write_domain,
|
||||
bool is_render_target);
|
||||
|
||||
void
|
||||
gen6_blorp_init(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_vertices(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_blend_state(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_cc_state(struct brw_context *brw);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_wm_constants(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_vs_disable(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_binding_table(struct brw_context *brw,
|
||||
uint32_t wm_surf_offset_renderbuffer,
|
||||
uint32_t wm_surf_offset_texture);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_gs_disable(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_clip_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_sampler_state(struct brw_context *brw,
|
||||
unsigned tex_filter, unsigned max_lod,
|
||||
bool non_normalized_coords);
|
||||
void
|
||||
gen7_blorp_emit_urb_config(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
|
||||
uint32_t cc_blend_state_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
|
||||
uint32_t cc_state_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_cc_viewport(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_te_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
|
||||
uint32_t wm_bind_bo_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
|
||||
uint32_t sampler_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_clear_params(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_constant_ps(struct brw_context *brw,
|
||||
uint32_t wm_push_const_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_primitive(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
/** \} */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -23,58 +23,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "brw_reg.h"
|
||||
#include "blorp.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
|
||||
struct brw_context;
|
||||
struct brw_wm_prog_key;
|
||||
#include "program/prog_instruction.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct brw_blorp_surf
|
||||
{
|
||||
const struct isl_surf *surf;
|
||||
drm_intel_bo *bo;
|
||||
uint32_t offset;
|
||||
|
||||
const struct isl_surf *aux_surf;
|
||||
drm_intel_bo *aux_bo;
|
||||
uint32_t aux_offset;
|
||||
enum isl_aux_usage aux_usage;
|
||||
|
||||
union isl_color_value clear_color;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_surf_for_miptree(struct brw_context *brw,
|
||||
struct brw_blorp_surf *surf,
|
||||
struct intel_mipmap_tree *mt,
|
||||
bool is_render_target,
|
||||
unsigned *level,
|
||||
struct isl_surf tmp_surfs[2]);
|
||||
|
||||
enum isl_format
|
||||
brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
|
||||
bool is_render_target);
|
||||
|
||||
void
|
||||
brw_blorp_blit(struct brw_context *brw,
|
||||
const struct brw_blorp_surf *src_surf,
|
||||
unsigned src_level, unsigned src_layer,
|
||||
enum isl_format src_format, int src_swizzle,
|
||||
const struct brw_blorp_surf *dst_surf,
|
||||
unsigned dst_level, unsigned dst_layer,
|
||||
enum isl_format dst_format,
|
||||
float src_x0, float src_y0,
|
||||
float src_x1, float src_y1,
|
||||
float dst_x0, float dst_y0,
|
||||
float dst_x1, float dst_y1,
|
||||
GLenum filter, bool mirror_x, bool mirror_y);
|
||||
|
||||
void
|
||||
brw_blorp_blit_miptrees(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src_mt,
|
||||
|
|
@ -98,368 +54,10 @@ void
|
|||
brw_blorp_resolve_color(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
/**
|
||||
* Binding table indices used by BLORP.
|
||||
*/
|
||||
enum {
|
||||
BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
|
||||
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
|
||||
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
|
||||
};
|
||||
|
||||
struct brw_blorp_surface_info
|
||||
{
|
||||
struct isl_surf surf;
|
||||
drm_intel_bo *bo;
|
||||
uint32_t offset;
|
||||
|
||||
struct isl_surf aux_surf;
|
||||
drm_intel_bo *aux_bo;
|
||||
uint32_t aux_offset;
|
||||
enum isl_aux_usage aux_usage;
|
||||
|
||||
union isl_color_value clear_color;
|
||||
|
||||
struct isl_view view;
|
||||
|
||||
/* Z offset into a 3-D texture or slice of a 2-D array texture. */
|
||||
uint32_t z_offset;
|
||||
|
||||
uint32_t tile_x_sa, tile_y_sa;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_surface_info_init(struct brw_context *brw,
|
||||
struct brw_blorp_surface_info *info,
|
||||
const struct brw_blorp_surf *surf,
|
||||
unsigned int level, unsigned int layer,
|
||||
enum isl_format format, bool is_render_target);
|
||||
|
||||
|
||||
struct brw_blorp_coord_transform
|
||||
{
|
||||
float multiplier;
|
||||
float offset;
|
||||
};
|
||||
|
||||
/**
|
||||
* Bounding rectangle telling pixel discard which pixels are not to be
|
||||
* touched. This is needed in when surfaces are configured as something else
|
||||
* what they really are:
|
||||
*
|
||||
* - writing W-tiled stencil as Y-tiled
|
||||
* - writing interleaved multisampled as single sampled.
|
||||
*
|
||||
* See blorp_nir_discard_if_outside_rect().
|
||||
*/
|
||||
struct brw_blorp_discard_rect
|
||||
{
|
||||
uint32_t x0;
|
||||
uint32_t x1;
|
||||
uint32_t y0;
|
||||
uint32_t y1;
|
||||
};
|
||||
|
||||
/**
|
||||
* Grid needed for blended and scaled blits of integer formats, see
|
||||
* blorp_nir_manual_blend_bilinear().
|
||||
*/
|
||||
struct brw_blorp_rect_grid
|
||||
{
|
||||
float x1;
|
||||
float y1;
|
||||
float pad[2];
|
||||
};
|
||||
|
||||
struct brw_blorp_wm_inputs
|
||||
{
|
||||
struct brw_blorp_discard_rect discard_rect;
|
||||
struct brw_blorp_rect_grid rect_grid;
|
||||
struct brw_blorp_coord_transform coord_transform[2];
|
||||
|
||||
/* Minimum layer setting works for all the textures types but texture_3d
|
||||
* for which the setting has no effect. Use the z-coordinate instead.
|
||||
*/
|
||||
uint32_t src_z;
|
||||
|
||||
/* Pad out to an integral number of registers */
|
||||
uint32_t pad[3];
|
||||
};
|
||||
|
||||
struct brw_blorp_prog_data
|
||||
{
|
||||
bool dispatch_8;
|
||||
bool dispatch_16;
|
||||
|
||||
uint8_t first_curbe_grf_0;
|
||||
uint8_t first_curbe_grf_2;
|
||||
|
||||
uint32_t ksp_offset_2;
|
||||
|
||||
/**
|
||||
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
|
||||
* than one sample per pixel.
|
||||
*/
|
||||
bool persample_msaa_dispatch;
|
||||
|
||||
/**
|
||||
* Mask of which FS inputs are marked flat by the shader source. This is
|
||||
* needed for setting up 3DSTATE_SF/SBE.
|
||||
*/
|
||||
uint32_t flat_inputs;
|
||||
unsigned num_varying_inputs;
|
||||
GLbitfield64 inputs_read;
|
||||
};
|
||||
|
||||
static inline unsigned
|
||||
brw_blorp_get_urb_length(const struct brw_blorp_prog_data *prog_data)
|
||||
{
|
||||
if (prog_data == NULL)
|
||||
return 1;
|
||||
|
||||
/* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
|
||||
*
|
||||
* read_length = ceiling((max_source_attr+1)/2)
|
||||
*/
|
||||
return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
|
||||
}
|
||||
|
||||
struct brw_blorp_params
|
||||
{
|
||||
uint32_t x0;
|
||||
uint32_t y0;
|
||||
uint32_t x1;
|
||||
uint32_t y1;
|
||||
struct brw_blorp_surface_info depth;
|
||||
uint32_t depth_format;
|
||||
struct brw_blorp_surface_info src;
|
||||
struct brw_blorp_surface_info dst;
|
||||
enum gen6_hiz_op hiz_op;
|
||||
union {
|
||||
unsigned fast_clear_op;
|
||||
unsigned resolve_type;
|
||||
};
|
||||
bool color_write_disable[4];
|
||||
struct brw_blorp_wm_inputs wm_inputs;
|
||||
unsigned num_draw_buffers;
|
||||
unsigned num_layers;
|
||||
uint32_t wm_prog_kernel;
|
||||
struct brw_blorp_prog_data *wm_prog_data;
|
||||
};
|
||||
|
||||
void
|
||||
brw_blorp_params_init(struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
|
||||
unsigned level, unsigned layer, enum gen6_hiz_op op);
|
||||
|
||||
void
|
||||
gen6_blorp_exec(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_exec(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
|
||||
|
||||
struct brw_blorp_blit_prog_key
|
||||
{
|
||||
/* Number of samples per pixel that have been configured in the surface
|
||||
* state for texturing from.
|
||||
*/
|
||||
unsigned tex_samples;
|
||||
|
||||
/* MSAA layout that has been configured in the surface state for texturing
|
||||
* from.
|
||||
*/
|
||||
enum isl_msaa_layout tex_layout;
|
||||
|
||||
enum isl_aux_usage tex_aux_usage;
|
||||
|
||||
/* Actual number of samples per pixel in the source image. */
|
||||
unsigned src_samples;
|
||||
|
||||
/* Actual MSAA layout used by the source image. */
|
||||
enum isl_msaa_layout src_layout;
|
||||
|
||||
/* Number of samples per pixel that have been configured in the render
|
||||
* target.
|
||||
*/
|
||||
unsigned rt_samples;
|
||||
|
||||
/* MSAA layout that has been configured in the render target. */
|
||||
enum isl_msaa_layout rt_layout;
|
||||
|
||||
/* Actual number of samples per pixel in the destination image. */
|
||||
unsigned dst_samples;
|
||||
|
||||
/* Actual MSAA layout used by the destination image. */
|
||||
enum isl_msaa_layout dst_layout;
|
||||
|
||||
/* Type of the data to be read from the texture (one of
|
||||
* BRW_REGISTER_TYPE_{UD,D,F}).
|
||||
*/
|
||||
enum brw_reg_type texture_data_type;
|
||||
|
||||
/* True if the source image is W tiled. If true, the surface state for the
|
||||
* source image must be configured as Y tiled, and tex_samples must be 0.
|
||||
*/
|
||||
bool src_tiled_w;
|
||||
|
||||
/* True if the destination image is W tiled. If true, the surface state
|
||||
* for the render target must be configured as Y tiled, and rt_samples must
|
||||
* be 0.
|
||||
*/
|
||||
bool dst_tiled_w;
|
||||
|
||||
/* True if all source samples should be blended together to produce each
|
||||
* destination pixel. If true, src_tiled_w must be false, tex_samples must
|
||||
* equal src_samples, and tex_samples must be nonzero.
|
||||
*/
|
||||
bool blend;
|
||||
|
||||
/* True if the rectangle being sent through the rendering pipeline might be
|
||||
* larger than the destination rectangle, so the WM program should kill any
|
||||
* pixels that are outside the destination rectangle.
|
||||
*/
|
||||
bool use_kill;
|
||||
|
||||
/**
|
||||
* True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
|
||||
* than one sample per pixel.
|
||||
*/
|
||||
bool persample_msaa_dispatch;
|
||||
|
||||
/* True for scaled blitting. */
|
||||
bool blit_scaled;
|
||||
|
||||
/* Scale factors between the pixel grid and the grid of samples. We're
|
||||
* using grid of samples for bilinear filetring in multisample scaled blits.
|
||||
*/
|
||||
float x_scale;
|
||||
float y_scale;
|
||||
|
||||
/* True for blits with filter = GL_LINEAR. */
|
||||
bool bilinear_filter;
|
||||
};
|
||||
|
||||
/**
|
||||
* \name BLORP internals
|
||||
* \{
|
||||
*
|
||||
* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
|
||||
*/
|
||||
|
||||
void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
|
||||
|
||||
const unsigned *
|
||||
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
|
||||
const struct brw_wm_prog_key *wm_key,
|
||||
bool use_repclear,
|
||||
struct brw_blorp_prog_data *prog_data,
|
||||
unsigned *program_size);
|
||||
|
||||
uint32_t
|
||||
brw_blorp_emit_surface_state(struct brw_context *brw,
|
||||
const struct brw_blorp_surface_info *surface,
|
||||
uint32_t read_domains, uint32_t write_domain,
|
||||
bool is_render_target);
|
||||
|
||||
void
|
||||
gen6_blorp_init(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_vertices(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_blend_state(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_cc_state(struct brw_context *brw);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_wm_constants(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_vs_disable(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_binding_table(struct brw_context *brw,
|
||||
uint32_t wm_surf_offset_renderbuffer,
|
||||
uint32_t wm_surf_offset_texture);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_gs_disable(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_clip_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
uint32_t
|
||||
gen6_blorp_emit_sampler_state(struct brw_context *brw,
|
||||
unsigned tex_filter, unsigned max_lod,
|
||||
bool non_normalized_coords);
|
||||
void
|
||||
gen7_blorp_emit_urb_config(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
|
||||
uint32_t cc_blend_state_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
|
||||
uint32_t cc_state_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_cc_viewport(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_te_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
|
||||
uint32_t wm_bind_bo_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
|
||||
uint32_t sampler_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_clear_params(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_constant_ps(struct brw_context *brw,
|
||||
uint32_t wm_push_const_offset);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen7_blorp_emit_primitive(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params);
|
||||
|
||||
/** \} */
|
||||
intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
|
||||
unsigned int level, unsigned int layer, enum gen6_hiz_op op);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -29,294 +29,13 @@
|
|||
|
||||
#include "intel_fbo.h"
|
||||
|
||||
#include "brw_blorp.h"
|
||||
#include "blorp_priv.h"
|
||||
#include "brw_context.h"
|
||||
#include "brw_state.h"
|
||||
#include "brw_meta_util.h"
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_BLORP
|
||||
|
||||
static struct intel_mipmap_tree *
|
||||
find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
|
||||
{
|
||||
struct intel_mipmap_tree *mt = irb->mt;
|
||||
if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
|
||||
mt = mt->stencil_mt;
|
||||
return mt;
|
||||
}
|
||||
|
||||
static int
|
||||
blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
|
||||
{
|
||||
return irb->Base.Base._BaseFormat == GL_RGB ?
|
||||
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
|
||||
SWIZZLE_XYZW;
|
||||
}
|
||||
|
||||
static void
|
||||
do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
|
||||
struct intel_renderbuffer *src_irb, mesa_format src_format,
|
||||
struct intel_renderbuffer *dst_irb, mesa_format dst_format,
|
||||
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
|
||||
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
|
||||
GLenum filter, bool mirror_x, bool mirror_y)
|
||||
{
|
||||
const struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
/* Find source/dst miptrees */
|
||||
struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
|
||||
struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
|
||||
|
||||
const bool do_srgb = ctx->Color.sRGBEnabled;
|
||||
|
||||
/* Do the blit */
|
||||
brw_blorp_blit_miptrees(brw,
|
||||
src_mt, src_irb->mt_level, src_irb->mt_layer,
|
||||
src_format, blorp_get_texture_swizzle(src_irb),
|
||||
dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
|
||||
dst_format,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1,
|
||||
filter, mirror_x, mirror_y,
|
||||
do_srgb, do_srgb);
|
||||
|
||||
dst_irb->need_downsample = true;
|
||||
}
|
||||
|
||||
static bool
|
||||
try_blorp_blit(struct brw_context *brw,
|
||||
const struct gl_framebuffer *read_fb,
|
||||
const struct gl_framebuffer *draw_fb,
|
||||
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
|
||||
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
|
||||
GLenum filter, GLbitfield buffer_bit)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
/* Sync up the state of window system buffers. We need to do this before
|
||||
* we go looking for the buffers.
|
||||
*/
|
||||
intel_prepare_render(brw);
|
||||
|
||||
bool mirror_x, mirror_y;
|
||||
if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
|
||||
&srcX0, &srcY0, &srcX1, &srcY1,
|
||||
&dstX0, &dstY0, &dstX1, &dstY1,
|
||||
&mirror_x, &mirror_y))
|
||||
return true;
|
||||
|
||||
/* Find buffers */
|
||||
struct intel_renderbuffer *src_irb;
|
||||
struct intel_renderbuffer *dst_irb;
|
||||
struct intel_mipmap_tree *src_mt;
|
||||
struct intel_mipmap_tree *dst_mt;
|
||||
switch (buffer_bit) {
|
||||
case GL_COLOR_BUFFER_BIT:
|
||||
src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
|
||||
for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
|
||||
dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
|
||||
if (dst_irb)
|
||||
do_blorp_blit(brw, buffer_bit,
|
||||
src_irb, src_irb->Base.Base.Format,
|
||||
dst_irb, dst_irb->Base.Base.Format,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1,
|
||||
filter, mirror_x, mirror_y);
|
||||
}
|
||||
break;
|
||||
case GL_DEPTH_BUFFER_BIT:
|
||||
src_irb =
|
||||
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
|
||||
dst_irb =
|
||||
intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
|
||||
src_mt = find_miptree(buffer_bit, src_irb);
|
||||
dst_mt = find_miptree(buffer_bit, dst_irb);
|
||||
|
||||
/* We can't handle format conversions between Z24 and other formats
|
||||
* since we have to lie about the surface format. See the comments in
|
||||
* brw_blorp_surface_info::set().
|
||||
*/
|
||||
if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
|
||||
(dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
|
||||
return false;
|
||||
|
||||
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
|
||||
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
|
||||
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
filter, mirror_x, mirror_y);
|
||||
break;
|
||||
case GL_STENCIL_BUFFER_BIT:
|
||||
src_irb =
|
||||
intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
|
||||
dst_irb =
|
||||
intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
|
||||
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
|
||||
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
|
||||
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
filter, mirror_x, mirror_y);
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
brw_blorp_copytexsubimage(struct brw_context *brw,
|
||||
struct gl_renderbuffer *src_rb,
|
||||
struct gl_texture_image *dst_image,
|
||||
int slice,
|
||||
int srcX0, int srcY0,
|
||||
int dstX0, int dstY0,
|
||||
int width, int height)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
|
||||
struct intel_texture_image *intel_image = intel_texture_image(dst_image);
|
||||
|
||||
/* No pixel transfer operations (zoom, bias, mapping), just a blit */
|
||||
if (brw->ctx._ImageTransferState)
|
||||
return false;
|
||||
|
||||
/* Sync up the state of window system buffers. We need to do this before
|
||||
* we go looking at the src renderbuffer's miptree.
|
||||
*/
|
||||
intel_prepare_render(brw);
|
||||
|
||||
struct intel_mipmap_tree *src_mt = src_irb->mt;
|
||||
struct intel_mipmap_tree *dst_mt = intel_image->mt;
|
||||
|
||||
/* There is support for only up to eight samples. */
|
||||
if (src_mt->num_samples > 8 || dst_mt->num_samples > 8)
|
||||
return false;
|
||||
|
||||
/* BLORP is only supported from Gen6 onwards. */
|
||||
if (brw->gen < 6)
|
||||
return false;
|
||||
|
||||
if (_mesa_get_format_base_format(src_rb->Format) !=
|
||||
_mesa_get_format_base_format(dst_image->TexFormat)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* We can't handle format conversions between Z24 and other formats since
|
||||
* we have to lie about the surface format. See the comments in
|
||||
* brw_blorp_surface_info::set().
|
||||
*/
|
||||
if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
|
||||
(dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!brw->format_supported_as_render_target[dst_image->TexFormat])
|
||||
return false;
|
||||
|
||||
/* Source clipping shouldn't be necessary, since copytexsubimage (in
|
||||
* src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
|
||||
* takes care of it.
|
||||
*
|
||||
* Destination clipping shouldn't be necessary since the restrictions on
|
||||
* glCopyTexSubImage prevent the user from specifying a destination rectangle
|
||||
* that falls outside the bounds of the destination texture.
|
||||
* See error_check_subtexture_dimensions().
|
||||
*/
|
||||
|
||||
int srcY1 = srcY0 + height;
|
||||
int srcX1 = srcX0 + width;
|
||||
int dstX1 = dstX0 + width;
|
||||
int dstY1 = dstY0 + height;
|
||||
|
||||
/* Account for the fact that in the system framebuffer, the origin is at
|
||||
* the lower left.
|
||||
*/
|
||||
bool mirror_y = false;
|
||||
if (_mesa_is_winsys_fbo(ctx->ReadBuffer)) {
|
||||
GLint tmp = src_rb->Height - srcY0;
|
||||
srcY0 = src_rb->Height - srcY1;
|
||||
srcY1 = tmp;
|
||||
mirror_y = true;
|
||||
}
|
||||
|
||||
/* Account for face selection and texture view MinLayer */
|
||||
int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
|
||||
int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
|
||||
|
||||
brw_blorp_blit_miptrees(brw,
|
||||
src_mt, src_irb->mt_level, src_irb->mt_layer,
|
||||
src_rb->Format, blorp_get_texture_swizzle(src_irb),
|
||||
dst_mt, dst_level, dst_slice,
|
||||
dst_image->TexFormat,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1,
|
||||
GL_NEAREST, false, mirror_y,
|
||||
false, false);
|
||||
|
||||
/* If we're copying to a packed depth stencil texture and the source
|
||||
* framebuffer has separate stencil, we need to also copy the stencil data
|
||||
* over.
|
||||
*/
|
||||
src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
|
||||
src_rb != NULL) {
|
||||
src_irb = intel_renderbuffer(src_rb);
|
||||
src_mt = src_irb->mt;
|
||||
|
||||
if (src_mt->stencil_mt)
|
||||
src_mt = src_mt->stencil_mt;
|
||||
if (dst_mt->stencil_mt)
|
||||
dst_mt = dst_mt->stencil_mt;
|
||||
|
||||
if (src_mt != dst_mt) {
|
||||
brw_blorp_blit_miptrees(brw,
|
||||
src_mt, src_irb->mt_level, src_irb->mt_layer,
|
||||
src_mt->format,
|
||||
blorp_get_texture_swizzle(src_irb),
|
||||
dst_mt, dst_level, dst_slice,
|
||||
dst_mt->format,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1,
|
||||
GL_NEAREST, false, mirror_y,
|
||||
false, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
GLbitfield
|
||||
brw_blorp_framebuffer(struct brw_context *brw,
|
||||
struct gl_framebuffer *readFb,
|
||||
struct gl_framebuffer *drawFb,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter)
|
||||
{
|
||||
/* BLORP is not supported before Gen6. */
|
||||
if (brw->gen < 6)
|
||||
return mask;
|
||||
|
||||
static GLbitfield buffer_bits[] = {
|
||||
GL_COLOR_BUFFER_BIT,
|
||||
GL_DEPTH_BUFFER_BIT,
|
||||
GL_STENCIL_BUFFER_BIT,
|
||||
};
|
||||
|
||||
for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
|
||||
if ((mask & buffer_bits[i]) &&
|
||||
try_blorp_blit(brw, readFb, drawFb,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1,
|
||||
filter, buffer_bits[i])) {
|
||||
mask &= ~buffer_bits[i];
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Enum to specify the order of arguments in a sampler message
|
||||
*/
|
||||
|
|
@ -1680,97 +1399,6 @@ surf_retile_w_to_y(struct brw_context *brw,
|
|||
info->tile_y_sa /= 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
|
||||
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
|
||||
* the physical layer holding sample 0. So, for example, if
|
||||
* src_mt->num_samples == 4, then logical layer n corresponds to src_layer ==
|
||||
* 4*n.
|
||||
*/
|
||||
void
|
||||
brw_blorp_blit_miptrees(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src_mt,
|
||||
unsigned src_level, unsigned src_layer,
|
||||
mesa_format src_format, int src_swizzle,
|
||||
struct intel_mipmap_tree *dst_mt,
|
||||
unsigned dst_level, unsigned dst_layer,
|
||||
mesa_format dst_format,
|
||||
float src_x0, float src_y0,
|
||||
float src_x1, float src_y1,
|
||||
float dst_x0, float dst_y0,
|
||||
float dst_x1, float dst_y1,
|
||||
GLenum filter, bool mirror_x, bool mirror_y,
|
||||
bool decode_srgb, bool encode_srgb)
|
||||
{
|
||||
/* Get ready to blit. This includes depth resolving the src and dst
|
||||
* buffers if necessary. Note: it's not necessary to do a color resolve on
|
||||
* the destination buffer because we use the standard render path to render
|
||||
* to destination color buffers, and the standard render path is
|
||||
* fast-color-aware.
|
||||
*/
|
||||
intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
|
||||
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
|
||||
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
|
||||
|
||||
intel_miptree_prepare_mcs(brw, dst_mt);
|
||||
|
||||
DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
|
||||
"to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
|
||||
__func__,
|
||||
src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
|
||||
src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
|
||||
dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
|
||||
dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
|
||||
mirror_x, mirror_y);
|
||||
|
||||
if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
|
||||
src_format = _mesa_get_srgb_format_linear(src_format);
|
||||
|
||||
if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
|
||||
dst_format = _mesa_get_srgb_format_linear(dst_format);
|
||||
|
||||
/* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
|
||||
* texture, the above code configures the source format for L32_FLOAT or
|
||||
* I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
|
||||
* the SAMPLE message appears to handle multisampled L32_FLOAT and
|
||||
* I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
|
||||
* around the problem by using a source format of R32_FLOAT. This
|
||||
* shouldn't affect rendering correctness, since the destination format is
|
||||
* R32_FLOAT, so only the contents of the red channel matters.
|
||||
*/
|
||||
if (brw->gen == 6 &&
|
||||
src_mt->num_samples > 1 && dst_mt->num_samples <= 1 &&
|
||||
src_mt->format == dst_mt->format &&
|
||||
(dst_format == MESA_FORMAT_L_FLOAT32 ||
|
||||
dst_format == MESA_FORMAT_I_FLOAT32)) {
|
||||
src_format = dst_format = MESA_FORMAT_R_FLOAT32;
|
||||
}
|
||||
|
||||
intel_miptree_check_level_layer(src_mt, src_level, src_layer);
|
||||
intel_miptree_check_level_layer(dst_mt, dst_level, dst_layer);
|
||||
intel_miptree_used_for_rendering(dst_mt);
|
||||
|
||||
struct isl_surf tmp_surfs[4];
|
||||
struct brw_blorp_surf src_surf, dst_surf;
|
||||
brw_blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
|
||||
&src_level, &tmp_surfs[0]);
|
||||
brw_blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
|
||||
&dst_level, &tmp_surfs[2]);
|
||||
|
||||
brw_blorp_blit(brw, &src_surf, src_level, src_layer,
|
||||
brw_blorp_to_isl_format(brw, src_format, false), src_swizzle,
|
||||
&dst_surf, dst_level, dst_layer,
|
||||
brw_blorp_to_isl_format(brw, dst_format, true),
|
||||
src_x0, src_y0, src_x1, src_y1,
|
||||
dst_x0, dst_y0, dst_x1, dst_y1,
|
||||
filter, mirror_x, mirror_y);
|
||||
|
||||
intel_miptree_slice_set_needs_hiz_resolve(dst_mt, dst_level, dst_layer);
|
||||
|
||||
if (intel_miptree_is_lossless_compressed(brw, dst_mt))
|
||||
dst_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
|
||||
}
|
||||
|
||||
void
|
||||
brw_blorp_blit(struct brw_context *brw,
|
||||
const struct brw_blorp_surf *src_surf,
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
#include "intel_fbo.h"
|
||||
|
||||
#include "brw_blorp.h"
|
||||
#include "blorp_priv.h"
|
||||
#include "brw_meta_util.h"
|
||||
#include "brw_context.h"
|
||||
#include "brw_eu.h"
|
||||
|
|
@ -97,31 +97,7 @@ brw_blorp_params_get_clear_kernel(struct brw_context *brw,
|
|||
ralloc_free(mem_ctx);
|
||||
}
|
||||
|
||||
static bool
|
||||
set_write_disables(const struct intel_renderbuffer *irb,
|
||||
const GLubyte *color_mask, bool *color_write_disable)
|
||||
{
|
||||
/* Format information in the renderbuffer represents the requirements
|
||||
* given by the client. There are cases where the backing miptree uses,
|
||||
* for example, RGBA to represent RGBX. Since the client is only expecting
|
||||
* RGB we can treat alpha as not used and write whatever we like into it.
|
||||
*/
|
||||
const GLenum base_format = irb->Base.Base._BaseFormat;
|
||||
const int components = _mesa_base_format_component_count(base_format);
|
||||
bool disables = false;
|
||||
|
||||
assert(components > 0);
|
||||
|
||||
for (int i = 0; i < components; i++) {
|
||||
color_write_disable[i] = !color_mask[i];
|
||||
disables = disables || !color_mask[i];
|
||||
}
|
||||
|
||||
return disables;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
void
|
||||
blorp_fast_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
|
||||
uint32_t level, uint32_t layer,
|
||||
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1)
|
||||
|
|
@ -149,7 +125,7 @@ blorp_fast_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
|
|||
}
|
||||
|
||||
|
||||
static void
|
||||
void
|
||||
blorp_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
|
||||
uint32_t level, uint32_t layer,
|
||||
uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
|
||||
|
|
@ -194,160 +170,9 @@ blorp_clear(struct brw_context *brw, const struct brw_blorp_surf *surf,
|
|||
brw_blorp_exec(brw, ¶ms);
|
||||
}
|
||||
|
||||
static bool
|
||||
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
|
||||
struct gl_renderbuffer *rb, unsigned buf,
|
||||
bool partial_clear, bool encode_srgb, unsigned layer)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
mesa_format format = irb->mt->format;
|
||||
uint32_t x0, x1, y0, y1;
|
||||
|
||||
if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
|
||||
format = _mesa_get_srgb_format_linear(format);
|
||||
|
||||
x0 = fb->_Xmin;
|
||||
x1 = fb->_Xmax;
|
||||
if (rb->Name != 0) {
|
||||
y0 = fb->_Ymin;
|
||||
y1 = fb->_Ymax;
|
||||
} else {
|
||||
y0 = rb->Height - fb->_Ymax;
|
||||
y1 = rb->Height - fb->_Ymin;
|
||||
}
|
||||
|
||||
bool can_fast_clear = !partial_clear;
|
||||
|
||||
bool color_write_disable[4] = { false, false, false, false };
|
||||
if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
|
||||
can_fast_clear = false;
|
||||
|
||||
if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS ||
|
||||
!brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
|
||||
can_fast_clear = false;
|
||||
|
||||
if (can_fast_clear) {
|
||||
/* Record the clear color in the miptree so that it will be
|
||||
* programmed in SURFACE_STATE by later rendering and resolve
|
||||
* operations.
|
||||
*/
|
||||
const bool color_updated = brw_meta_set_fast_clear_color(
|
||||
brw, irb->mt, &ctx->Color.ClearColor);
|
||||
|
||||
/* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
|
||||
* is redundant and can be skipped.
|
||||
*/
|
||||
if (!color_updated &&
|
||||
irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
|
||||
return true;
|
||||
|
||||
/* If the MCS buffer hasn't been allocated yet, we need to allocate
|
||||
* it now.
|
||||
*/
|
||||
if (!irb->mt->mcs_mt) {
|
||||
if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
|
||||
/* MCS allocation failed--probably this will only happen in
|
||||
* out-of-memory conditions. But in any case, try to recover
|
||||
* by falling back to a non-blorp clear technique.
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
intel_miptree_check_level_layer(irb->mt, irb->mt_level, layer);
|
||||
intel_miptree_used_for_rendering(irb->mt);
|
||||
|
||||
/* We can't setup the blorp_surf until we've allocated the MCS above */
|
||||
struct isl_surf isl_tmp[2];
|
||||
struct brw_blorp_surf surf;
|
||||
unsigned level = irb->mt_level;
|
||||
brw_blorp_surf_for_miptree(brw, &surf, irb->mt, true, &level, isl_tmp);
|
||||
|
||||
if (can_fast_clear) {
|
||||
DBG("%s (fast) to mt %p level %d layer %d\n", __FUNCTION__,
|
||||
irb->mt, irb->mt_level, irb->mt_layer);
|
||||
|
||||
blorp_fast_clear(brw, &surf, level, layer, x0, y0, x1, y1);
|
||||
|
||||
/* Now that the fast clear has occurred, put the buffer in
|
||||
* INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
|
||||
* redundant clears.
|
||||
*/
|
||||
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
|
||||
} else {
|
||||
DBG("%s (slow) to mt %p level %d layer %d\n", __FUNCTION__,
|
||||
irb->mt, irb->mt_level, irb->mt_layer);
|
||||
|
||||
union isl_color_value clear_color;
|
||||
memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
|
||||
|
||||
blorp_clear(brw, &surf, level, layer, x0, y0, x1, y1,
|
||||
(enum isl_format)brw->render_target_format[format],
|
||||
clear_color, color_write_disable);
|
||||
|
||||
if (intel_miptree_is_lossless_compressed(brw, irb->mt)) {
|
||||
/* Compressed buffers can be cleared also using normal rep-clear. In
|
||||
* such case they bahave such as if they were drawn using normal 3D
|
||||
* render pipeline, and we simply mark the mcs as dirty.
|
||||
*/
|
||||
assert(partial_clear);
|
||||
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
extern "C" {
|
||||
bool
|
||||
brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
|
||||
GLbitfield mask, bool partial_clear, bool encode_srgb)
|
||||
{
|
||||
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
|
||||
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
|
||||
/* Only clear the buffers present in the provided mask */
|
||||
if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
|
||||
continue;
|
||||
|
||||
/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
|
||||
* the framebuffer can be complete with some attachments missing. In
|
||||
* this case the _ColorDrawBuffers pointer will be NULL.
|
||||
*/
|
||||
if (rb == NULL)
|
||||
continue;
|
||||
|
||||
if (fb->MaxNumLayers > 0) {
|
||||
unsigned layer_multiplier =
|
||||
(irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
|
||||
irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
|
||||
irb->mt->num_samples : 1;
|
||||
unsigned num_layers = irb->layer_count;
|
||||
for (unsigned layer = 0; layer < num_layers; layer++) {
|
||||
if (!do_single_blorp_clear(
|
||||
brw, fb, rb, buf, partial_clear, encode_srgb,
|
||||
irb->mt_layer + layer * layer_multiplier)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
unsigned layer = irb->mt_layer;
|
||||
if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
|
||||
encode_srgb, layer))
|
||||
return false;
|
||||
}
|
||||
|
||||
irb->need_downsample = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
|
||||
enum isl_format format)
|
||||
{
|
||||
|
|
@ -377,24 +202,4 @@ brw_blorp_ccs_resolve(struct brw_context *brw, struct brw_blorp_surf *surf,
|
|||
brw_blorp_exec(brw, ¶ms);
|
||||
}
|
||||
|
||||
void
|
||||
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
|
||||
{
|
||||
DBG("%s to mt %p\n", __FUNCTION__, mt);
|
||||
|
||||
const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
|
||||
|
||||
intel_miptree_check_level_layer(mt, 0 /* level */, 0 /* layer */);
|
||||
intel_miptree_used_for_rendering(mt);
|
||||
|
||||
struct isl_surf isl_tmp[2];
|
||||
struct brw_blorp_surf surf;
|
||||
unsigned level = 0;
|
||||
brw_blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);
|
||||
|
||||
brw_blorp_ccs_resolve(brw, &surf, brw_blorp_to_isl_format(brw, format, true));
|
||||
|
||||
mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
|
||||
}
|
||||
|
||||
} /* extern "C" */
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
#include "brw_context.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
#include "brw_blorp.h"
|
||||
#include "blorp_priv.h"
|
||||
#include "vbo/vbo.h"
|
||||
#include "brw_draw.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
#include "brw_context.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
#include "brw_blorp.h"
|
||||
#include "blorp_priv.h"
|
||||
|
||||
/* Once vertex fetcher has written full VUE entries with complete
|
||||
* header the space requirement is as follows per vertex (in bytes):
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
#include "brw_defines.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
#include "brw_blorp.h"
|
||||
#include "blorp_priv.h"
|
||||
|
||||
static uint32_t
|
||||
gen8_blorp_emit_blend_state(struct brw_context *brw,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue