st/nine: Change the way nine_shader gets the pipe

The change is required with csmt, where depending on the thread
you don't access the pipe the same way.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-11-01 18:23:05 +01:00
parent 97e4b65e7f
commit f5f881fd3e
4 changed files with 20 additions and 9 deletions

View file

@ -3464,13 +3464,12 @@ shader_add_ps_fog_stage(struct shader_translator *tx, struct ureg_src src_col)
screen, info->type, PIPE_SHADER_CAP_##n)
HRESULT
nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info, struct pipe_context *pipe)
{
struct shader_translator *tx;
HRESULT hr = D3D_OK;
const unsigned processor = info->type;
struct pipe_screen *screen = info->process_vertices ? device->screen_sw : device->screen;
struct pipe_context *pipe = info->process_vertices ? device->pipe_sw : NineDevice9_GetPipe(device);
user_assert(processor != ~0, D3DERR_INVALIDCALL);

View file

@ -114,7 +114,9 @@ nine_info_mark_const_b_used(struct nine_shader_info *info, int idx)
}
HRESULT
nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *);
nine_translate_shader(struct NineDevice9 *device,
struct nine_shader_info *,
struct pipe_context *);
struct nine_shader_variant

View file

@ -37,6 +37,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
{
struct NineDevice9 *device;
struct nine_shader_info info;
struct pipe_context *pipe;
HRESULT hr;
DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso);
@ -50,6 +51,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
return D3D_OK;
}
device = This->base.device;
pipe = NineDevice9_GetPipe(device);
info.type = PIPE_SHADER_FRAGMENT;
info.byte_code = pFunction;
@ -61,7 +63,7 @@ NinePixelShader9_ctor( struct NinePixelShader9 *This,
info.projected = 0;
info.process_vertices = false;
hr = nine_translate_shader(device, &info);
hr = nine_translate_shader(device, &info, pipe);
if (FAILED(hr))
return hr;
This->byte_code.version = info.version;
@ -140,6 +142,9 @@ NinePixelShader9_GetFunction( struct NinePixelShader9 *This,
void *
NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
{
/* GetVariant is called from nine_context, thus we can
* get pipe directly */
struct pipe_context *pipe = This->base.device->context.pipe;
void *cso;
uint64_t key;
@ -165,7 +170,7 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
info.projected = (key >> 48) & 0xffff;
info.process_vertices = false;
hr = nine_translate_shader(This->base.device, &info);
hr = nine_translate_shader(This->base.device, &info, pipe);
if (FAILED(hr))
return NULL;
nine_shader_variant_add(&This->variant, key, info.cso);

View file

@ -39,6 +39,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
{
struct NineDevice9 *device;
struct nine_shader_info info;
struct pipe_context *pipe;
HRESULT hr;
unsigned i;
@ -55,6 +56,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
}
device = This->base.device;
pipe = NineDevice9_GetPipe(device);
info.type = PIPE_SHADER_VERTEX;
info.byte_code = pFunction;
@ -68,12 +70,12 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
info.process_vertices = false;
hr = nine_translate_shader(device, &info);
hr = nine_translate_shader(device, &info, pipe);
if (hr == D3DERR_INVALIDCALL &&
(device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
/* Retry with a swvp shader. It will require swvp to be on. */
info.swvp_on = true;
hr = nine_translate_shader(device, &info);
hr = nine_translate_shader(device, &info, pipe);
}
if (hr == D3DERR_INVALIDCALL)
ERR("Encountered buggy shader\n");
@ -168,6 +170,9 @@ NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
void *
NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
{
/* GetVariant is called from nine_context, thus we can
* get pipe directly */
struct pipe_context *pipe = This->base.device->context.pipe;
void *cso;
uint64_t key;
@ -192,7 +197,7 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
info.swvp_on = device->swvp;
info.process_vertices = false;
hr = nine_translate_shader(This->base.device, &info);
hr = nine_translate_shader(This->base.device, &info, pipe);
if (FAILED(hr))
return NULL;
nine_shader_variant_add(&This->variant, key, info.cso);
@ -229,7 +234,7 @@ NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
info.swvp_on = true;
info.vdecl_out = vdecl_out;
info.process_vertices = true;
hr = nine_translate_shader(This->base.device, &info);
hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
if (FAILED(hr))
return NULL;
*so = info.so;