nir: Add a pass for combining ray queries

We can determice scopes/ranges of the use of ray queries and use this information to combine ray queries.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16593>
This commit is contained in:
Konstantin Seurer 2022-08-18 20:18:39 +02:00 committed by Marge Bot
parent d22037b96c
commit f5b6576585
2 changed files with 281 additions and 1 deletions

View file

@ -5677,6 +5677,8 @@ bool nir_opt_move_discards_to_top(nir_shader *shader);
bool nir_opt_ray_queries(nir_shader *shader); bool nir_opt_ray_queries(nir_shader *shader);
bool nir_opt_ray_query_ranges(nir_shader *shader);
typedef bool (*nir_should_vectorize_mem_func)(unsigned align_mul, typedef bool (*nir_should_vectorize_mem_func)(unsigned align_mul,
unsigned align_offset, unsigned align_offset,
unsigned bit_size, unsigned bit_size,

View file

@ -24,12 +24,15 @@
#include "nir.h" #include "nir.h"
#include "nir_builder.h" #include "nir_builder.h"
#include "util/hash_table.h"
#include "util/set.h" #include "util/set.h"
#include "util/macros.h" #include "util/macros.h"
#include "util/u_dynarray.h"
/** @file nir_opt_ray_queries.c /** @file nir_opt_ray_queries.c
* *
* Remove ray queries that the shader is not using the result of. * 1. Remove ray queries that the shader is not using the result of.
* 2. Combine ray queries which are not simultaneously.
*/ */
static void static void
@ -152,3 +155,278 @@ nir_opt_ray_queries(nir_shader *shader)
return progress; return progress;
} }
/**
* Merge ray queries that are not used in parallel to reduce scratch memory:
*
* 1. Store all the ray queries we will consider into an array for
* convenient access. Ignore arrays since it would be really complex
* to handle and will be rare in praxis.
*
* 2. Count the number of ray query ranges and allocate the required ranges.
*
* 3. Populate the ray query range array. A range is started and termninated
* rq_initialize (the terminating rq_initialize will be the start of the
* next range). There are two hazards:
*
* 1. rq_initialize can be inside some form of controlflow which can result
* in incorrect ranges and invalid merging.
*
* SOLUTION: Discard the entire ray query when encountering an
* instruction that is not dominated by the rq_initialize
* of the range.
*
* 2. With loops, we can underestimate the range because the state may
* have to be preserved for multiple iterations.
*
* SOLUTION: Track parent loops.
*
* 4. Try to rewrite the variables. For that, we iterate over every ray query
* and try to move its ranges to the preceding ray queries.
*/
struct rq_range {
nir_variable *variable;
uint32_t first;
uint32_t last;
struct util_dynarray instrs;
struct set *loops;
};
#define RQ_NEW_INDEX_NONE 0xFFFFFFFF
static bool
count_ranges(struct nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
if (intrinsic->intrinsic == nir_intrinsic_rq_initialize)
(*(uint32_t *) data)++;
return false;
}
static nir_cf_node *
get_parent_loop(nir_cf_node *node)
{
nir_cf_node *result = NULL;
while (node) {
if (node->type == nir_cf_node_loop)
result = node;
node = node->parent;
}
return result;
}
bool
nir_opt_ray_query_ranges(nir_shader *shader)
{
assert(exec_list_length(&shader->functions) == 1);
struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&shader->functions);
assert(func->impl);
void *mem_ctx = ralloc_context(NULL);
uint32_t ray_query_count = 0;
nir_foreach_variable_in_shader(var, shader) {
if (!var->data.ray_query || glsl_type_is_array(var->type))
continue;
ray_query_count++;
}
nir_foreach_function_temp_variable(var, func->impl) {
if (!var->data.ray_query || glsl_type_is_array(var->type))
continue;
ray_query_count++;
}
if (ray_query_count <= 1) {
nir_metadata_preserve(func->impl, nir_metadata_all);
return false;
}
nir_metadata_require(func->impl, nir_metadata_instr_index | nir_metadata_dominance);
nir_variable **ray_queries = ralloc_array(mem_ctx, nir_variable*, ray_query_count);
ray_query_count = 0;
nir_foreach_variable_in_shader(var, shader) {
if (!var->data.ray_query || glsl_type_is_array(var->type))
continue;
ray_queries[ray_query_count] = var;
ray_query_count++;
}
nir_foreach_function_temp_variable(var, func->impl) {
if (!var->data.ray_query || glsl_type_is_array(var->type))
continue;
ray_queries[ray_query_count] = var;
ray_query_count++;
}
uint32_t range_count = 0;
nir_shader_instructions_pass(shader, count_ranges, nir_metadata_all, &range_count);
struct rq_range *ranges = rzalloc_array(mem_ctx, struct rq_range, range_count);
struct hash_table *range_indices = _mesa_pointer_hash_table_create(mem_ctx);
uint32_t target_index = 0;
nir_foreach_block(block, func->impl) {
nir_cf_node *parent_loop = get_parent_loop(&block->cf_node);
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
if (!nir_intrinsic_is_ray_query(intrinsic->intrinsic))
continue;
nir_deref_instr *ray_query_deref =
nir_instr_as_deref(intrinsic->src[0].ssa->parent_instr);
if (ray_query_deref->deref_type != nir_deref_type_var)
continue;
if (intrinsic->intrinsic == nir_intrinsic_rq_initialize) {
_mesa_hash_table_insert(range_indices, ray_query_deref->var,
(void *)(uintptr_t)target_index);
ranges[target_index].variable = ray_query_deref->var;
ranges[target_index].first = instr->index;
ranges[target_index].last = instr->index;
util_dynarray_init(&ranges[target_index].instrs, mem_ctx);
ranges[target_index].loops = _mesa_pointer_set_create(mem_ctx);
target_index++;
}
struct hash_entry *index_entry =
_mesa_hash_table_search(range_indices, ray_query_deref->var);
struct rq_range *range = ranges + (uintptr_t)index_entry->data;
if (intrinsic->intrinsic != nir_intrinsic_rq_initialize) {
/* If the initialize instruction does not dominate every other
* instruction in the range, we have to reject the enire query
* since we can not be certain about the ranges:
*
* rayQuery rq;
* if (i == 0)
* init(rq);
* ... <-- Another ray query that would get merged.
* if (i == 1)
* init(rq); <--+
* if (i == 0) |
* proceed(rq); <--+ Not dominated by init!
* if (i == 1)
* proceed(rq);
*/
nir_instr *init = *util_dynarray_element(&range->instrs, nir_instr *, 0);
if (!nir_block_dominates(init->block, instr->block)) {
for (uint32_t i = 0; i < ray_query_count; i++) {
if (ray_queries[i] == ray_query_deref->var) {
ray_queries[i] = NULL;
break;
}
}
continue;
}
range->last = MAX2(range->last, instr->index);
}
util_dynarray_append(&range->instrs, nir_instr *, instr);
if (parent_loop)
_mesa_set_add(range->loops, parent_loop);
}
}
range_count = target_index;
/* Try to push ray query ranges 'down'. */
for (uint32_t rq_index = 1; rq_index < ray_query_count; rq_index++) {
if (!ray_queries[rq_index])
continue;
for (uint32_t dom_rq_index = 0; dom_rq_index < rq_index; dom_rq_index++) {
if (!ray_queries[dom_rq_index])
continue;
bool collides = false;
for (uint32_t range_index = 0; range_index < range_count; range_index++) {
if (ranges[range_index].variable != ray_queries[rq_index])
continue;
for (uint32_t dom_range_index = 0; dom_range_index < range_count; dom_range_index++) {
if (ranges[dom_range_index].variable != ray_queries[dom_rq_index])
continue;
if (!(ranges[dom_range_index].first > ranges[range_index].last ||
ranges[dom_range_index].last < ranges[range_index].first)) {
collides = true;
break;
}
if (_mesa_set_intersects(ranges[dom_range_index].loops,
ranges[range_index].loops)) {
collides = true;
break;
}
}
if (collides)
break;
}
if (collides)
continue;
for (uint32_t range_index = 0; range_index < range_count; range_index++) {
if (ranges[range_index].variable != ray_queries[rq_index])
continue;
ranges[range_index].variable = ray_queries[dom_rq_index];
}
}
}
/* Remap the ray query derefs to the new variables. */
bool progress = false;
for (uint32_t range_index = 0; range_index < range_count; range_index++) {
struct rq_range *range = ranges + range_index;
util_dynarray_foreach(&range->instrs, nir_instr *, instr) {
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(*instr);
nir_deref_instr *ray_query_deref =
nir_instr_as_deref(intrinsic->src[0].ssa->parent_instr);
if (ray_query_deref->var != range->variable) {
ray_query_deref->var = range->variable;
progress = true;
}
}
}
nir_metadata_preserve(func->impl, nir_metadata_all);
/* Remove dead ray queries. */
if (progress) {
nir_remove_dead_derefs(shader);
nir_remove_dead_variables(shader, nir_var_shader_temp | nir_var_function_temp,
NULL);
}
ralloc_free(mem_ctx);
return progress;
}