Mesa 18.1.8 Release Notes / September 24 2018
+ ++Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release. +
++Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+-
+
+
- Bug 103241 - Anv crashes when using 64-bit vertex inputs + +
- Bug 104926 - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported + +
- Bug 107280 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4 + +
- Bug 107772 - Mesa preprocessor matches if(def)s & endifs incorrectly + +
- Bug 107779 - Access violation with some games + +
- Bug 107810 - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows + +
Changes
+Andrii Simiklit (4):
+-
+
- apple/glx/log: added missing va_end() after va_copy() +
- mesa/util: don't use the same 'va_list' instance twice +
- mesa/util: don't ignore NULL returned from 'malloc' +
- mesa/util: add missing va_end() after va_copy() +
Bas Nieuwenhuizen (4):
+-
+
- radv: Use build ID if available for cache UUID. +
- radv: Only allow 16 user SGPRs for compute on GFX9+. +
- radv: Set the user SGPR MSB for Vega. +
- radv: Fix driver UUID SHA1 init. +
Christopher Egert (1):
+-
+
- radeon: fix ColorMask +
Dave Airlie (1):
+-
+
- virgl: don't send a shader create with no data. (v2) +
Dylan Baker (10):
+-
+
- docs/relnotes: Add sha256 sums for mesa 18.1.8 +
- cherry-ignore: Add additional 18.2 patch +
- meson: Print a message about why a libdrm version was selected +
- cherry-ignore: add another 18.2 patch +
- cherry-ignore: Add patches that don't apply cleanly and are for developer tools +
- cherry-ignore: Add more 18.2 patches +
- cherry-ignore: add 18.2 patchs +
- cherry-ignore: add a patch that was reverted on master +
- cherry-ignore: one final update +
- Bump version to 18.1.9 +
Erik Faye-Lund (2):
+-
+
- winsys/virgl: avoid unintended behavior +
- virgl: adjust strides when mapping temp-resources +
Gert Wollny (1):
+-
+
- winsys/virgl: correct resource and handle allocation (v2) +
Jason Ekstrand (6):
+-
+
- anv/pipeline: Only consider double elements which actually exist +
- i965: Workaround the gen9 hw astc5x5 sampler bug +
- anv: Re-emit vertex buffers when the pipeline changes +
- anv: Disable the vertex cache when tessellating on SKL GT4 +
- anv: Clamp scissors to the framebuffer boundary +
- anv/query: Write both dwords in emit_zero_queries +
Josh Pieper (1):
+-
+
- st/mesa: Validate the result of pipe_transfer_map in make_texture (v2) +
Kenneth Feng (1):
+-
+
- amd: Add Picasso device id +
Marek Olšák (4):
+-
+
- st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures +
- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI +
- r600: fix HTILE for NPOT textures with mipmapping +
- radeonsi: fix printing a BO list into ddebug reports +
Mathias Fröhlich (1):
+-
+
- tnl: Fix green gun regression in xonotic. +
Mauro Rossi (3):
+-
+
- android: broadcom/genxml: fix collision with intel/genxml header-gen macro +
- android: broadcom/cle: add gallium include path +
- android: broadcom/cle: export the broadcom top level path headers +
Michal Srb (1):
+-
+
- st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it +
Michel Dänzer (1):
+-
+
- loader/dri3: Only wait for back buffer fences in dri3_get_buffer +
Pierre Moreau (1):
+-
+
- nvir: Always split 64-bit IMAD/IMUL operations +
Sergii Romantsov (1):
+-
+
- intel: compiler option msse2 and mstackrealign +
Timothy Arceri (1):
+-
+
- glsl: fixer lexer for unreachable defines +