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ci,piglit: update expectations from gc2000 piglit nightly
Expectation changes for the gc2000 piglit job executed on the nightly run, to separate them from the changes related with the piglit uprev. Those results comes from stressing 5 times the `gc2000-piglit` jobs in the nightly run https://gitlab.freedesktop.org/mesa/mesa/-/pipelines/1580535 and use ci-collate. Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38962>
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2 changed files with 51 additions and 1 deletions
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@ -641,7 +641,6 @@ spec@glsl-1.10@execution@variable-indexing@fs-input-array-float-index-rd,Fail
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spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
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# uprev Piglit in Mesa
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shaders@zero-tex-coord bias,Fail
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spec@!opengl 1.1@push-pop-color-material,Fail
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spec@!opengl 1.1@teximage-scale-bias,Fail
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spec@arb_fragment_program_shadow@tex-shadow2drect,Fail
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@ -267,19 +267,70 @@ dEQP-GLES2.functional.shaders.random.texture.fragment.138
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dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
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dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
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dEQP-GLES2.functional.uniform_api.random.48
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shaders@glsl-fs-bug25902
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shaders@zero-tex-coord bias
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spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
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spec@!opengl 1.2@copyteximage 3d
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spec@!opengl 1.2@levelclamp
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spec@!opengl 1.4@gl-1.4-tex1d-2dborder
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spec@!opengl 1.4@tex-miplevel-selection
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spec@!opengl 2.0@attribs
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spec@!opengl 2.0@max-samplers
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spec@arb_color_buffer_float@gl_rgba8-drawpixels
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spec@arb_depth_texture@fbo-clear-formats
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spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16
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spec@arb_es2_compatibility@fbo-clear-formats
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spec@arb_es2_compatibility@fbo-clear-formats@GL_RGB565
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spec@arb_fragment_program@fog-modes
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spec@arb_fragment_program_shadow@tex-shadow1d
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spec@arb_fragment_program_shadow@txp-shadow1d
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spec@arb_framebuffer_object@fbo-generatemipmap-3d
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spec@arb_pixel_buffer_object@texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
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spec@arb_point_sprite@arb_point_sprite-checkerboard
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spec@arb_separate_shader_objects@400 combinations by name
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spec@ati_texture_compression_3dc@texwrap formats
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spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
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spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
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spec@ext_framebuffer_object@fbo-clear-formats
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spec@ext_framebuffer_object@fbo-clear-formats@3
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spec@ext_framebuffer_object@fbo-clear-formats@4
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spec@ext_framebuffer_object@fbo-clear-formats@GL_R3_G3_B2
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10_A2
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB12
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB16
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB4
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB5
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB8
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA2
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spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA4
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spec@ext_framebuffer_object@fbo-flushing-2
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spec@ext_packed_depth_stencil@fbo-clear-formats stencil
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spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL
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spec@ext_texture_array@glsl-fs-shadow2darray
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spec@ext_texture_compression_s3tc@gen-compressed-teximage
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spec@ext_texture_lod_bias@lodbias
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spec@glsl-1.10@execution@built-in-functions@fs-acos-vec3
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spec@glsl-1.10@execution@built-in-functions@fs-lessthanequal-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@fs-op-add-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@fs-op-ne-int-int-using-if
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spec@glsl-1.10@execution@built-in-functions@vs-equal-vec4-vec4
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spec@glsl-1.10@execution@built-in-functions@vs-fract-float
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spec@glsl-1.10@execution@built-in-functions@vs-op-gt-float-float
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spec@glsl-1.10@execution@built-in-functions@vs-op-mult-vec4-float
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spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-3
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-4
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spec@glsl-1.10@execution@samplers@in-parameter-struct-array
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spec@glsl-1.10@execution@temp_arrays
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spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat4x3
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spec@glsl-1.20@execution@built-in-functions@vs-outerproduct-vec2-vec3
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spec@oes_draw_texture@oes_draw_texture
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# regularly repeated flake
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spec@khr_texture_compression_astc@miptree-gles ldr
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