ci,piglit: update expectations from gc2000 piglit nightly

Expectation changes for the gc2000 piglit job executed on the nightly run, to
separate them from the changes related with the piglit uprev.

Those results comes from stressing 5 times the `gc2000-piglit` jobs in the
nightly run https://gitlab.freedesktop.org/mesa/mesa/-/pipelines/1580535
and use ci-collate.

Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38962>
This commit is contained in:
Sergi Blanch Torne 2026-01-09 12:34:14 +01:00 committed by Marge Bot
parent 9f740b26a6
commit f55878e49f
2 changed files with 51 additions and 1 deletions

View file

@ -641,7 +641,6 @@ spec@glsl-1.10@execution@variable-indexing@fs-input-array-float-index-rd,Fail
spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
# uprev Piglit in Mesa
shaders@zero-tex-coord bias,Fail
spec@!opengl 1.1@push-pop-color-material,Fail
spec@!opengl 1.1@teximage-scale-bias,Fail
spec@arb_fragment_program_shadow@tex-shadow2drect,Fail

View file

@ -267,19 +267,70 @@ dEQP-GLES2.functional.shaders.random.texture.fragment.138
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
dEQP-GLES2.functional.uniform_api.random.48
shaders@glsl-fs-bug25902
shaders@zero-tex-coord bias
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
spec@!opengl 1.2@copyteximage 3d
spec@!opengl 1.2@levelclamp
spec@!opengl 1.4@gl-1.4-tex1d-2dborder
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 2.0@attribs
spec@!opengl 2.0@max-samplers
spec@arb_color_buffer_float@gl_rgba8-drawpixels
spec@arb_depth_texture@fbo-clear-formats
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16
spec@arb_es2_compatibility@fbo-clear-formats
spec@arb_es2_compatibility@fbo-clear-formats@GL_RGB565
spec@arb_fragment_program@fog-modes
spec@arb_fragment_program_shadow@tex-shadow1d
spec@arb_fragment_program_shadow@txp-shadow1d
spec@arb_framebuffer_object@fbo-generatemipmap-3d
spec@arb_pixel_buffer_object@texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
spec@arb_point_sprite@arb_point_sprite-checkerboard
spec@arb_separate_shader_objects@400 combinations by name
spec@ati_texture_compression_3dc@texwrap formats
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
spec@ext_framebuffer_object@fbo-clear-formats
spec@ext_framebuffer_object@fbo-clear-formats@3
spec@ext_framebuffer_object@fbo-clear-formats@4
spec@ext_framebuffer_object@fbo-clear-formats@GL_R3_G3_B2
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10_A2
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB12
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB16
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB4
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB5
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB8
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA2
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA4
spec@ext_framebuffer_object@fbo-flushing-2
spec@ext_packed_depth_stencil@fbo-clear-formats stencil
spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL
spec@ext_texture_array@glsl-fs-shadow2darray
spec@ext_texture_compression_s3tc@gen-compressed-teximage
spec@ext_texture_lod_bias@lodbias
spec@glsl-1.10@execution@built-in-functions@fs-acos-vec3
spec@glsl-1.10@execution@built-in-functions@fs-lessthanequal-ivec3-ivec3
spec@glsl-1.10@execution@built-in-functions@fs-op-add-ivec3-ivec3
spec@glsl-1.10@execution@built-in-functions@fs-op-ne-int-int-using-if
spec@glsl-1.10@execution@built-in-functions@vs-equal-vec4-vec4
spec@glsl-1.10@execution@built-in-functions@vs-fract-float
spec@glsl-1.10@execution@built-in-functions@vs-op-gt-float-float
spec@glsl-1.10@execution@built-in-functions@vs-op-mult-vec4-float
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-3
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-4
spec@glsl-1.10@execution@samplers@in-parameter-struct-array
spec@glsl-1.10@execution@temp_arrays
spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-outerproduct-vec2-vec3
spec@oes_draw_texture@oes_draw_texture
# regularly repeated flake
spec@khr_texture_compression_astc@miptree-gles ldr