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broadcom/vc5: Fix build failure frm nir_shader::stage removal.
Fixes: 59fb59ad54 ("nir: Get rid of nir_shader::stage")
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parent
9cd60fce9c
commit
f4ff8f74ee
1 changed files with 4 additions and 4 deletions
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@ -178,9 +178,9 @@ vc5_shader_state_create(struct pipe_context *pctx,
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vc5_set_transform_feedback_outputs(so, &cso->stream_output);
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if (V3D_DEBUG & (V3D_DEBUG_NIR |
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v3d_debug_flag_for_shader_stage(s->stage))) {
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v3d_debug_flag_for_shader_stage(s->info.stage))) {
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fprintf(stderr, "%s prog %d NIR:\n",
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gl_shader_stage_name(s->stage),
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gl_shader_stage_name(s->info.stage),
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so->program_id);
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nir_print_shader(s, stderr);
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fprintf(stderr, "\n");
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@ -197,7 +197,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
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struct hash_table *ht;
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uint32_t key_size;
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if (s->stage == MESA_SHADER_FRAGMENT) {
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if (s->info.stage == MESA_SHADER_FRAGMENT) {
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ht = vc5->fs_cache;
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key_size = sizeof(struct v3d_fs_key);
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} else {
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@ -218,7 +218,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
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uint64_t *qpu_insts;
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uint32_t shader_size;
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switch (s->stage) {
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switch (s->info.stage) {
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case MESA_SHADER_VERTEX:
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shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);
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