broadcom/vc5: Fix build failure frm nir_shader::stage removal.

Fixes: 59fb59ad54 ("nir: Get rid of nir_shader::stage")
This commit is contained in:
Eric Anholt 2017-10-20 15:53:18 -07:00
parent 9cd60fce9c
commit f4ff8f74ee

View file

@ -178,9 +178,9 @@ vc5_shader_state_create(struct pipe_context *pctx,
vc5_set_transform_feedback_outputs(so, &cso->stream_output);
if (V3D_DEBUG & (V3D_DEBUG_NIR |
v3d_debug_flag_for_shader_stage(s->stage))) {
v3d_debug_flag_for_shader_stage(s->info.stage))) {
fprintf(stderr, "%s prog %d NIR:\n",
gl_shader_stage_name(s->stage),
gl_shader_stage_name(s->info.stage),
so->program_id);
nir_print_shader(s, stderr);
fprintf(stderr, "\n");
@ -197,7 +197,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
struct hash_table *ht;
uint32_t key_size;
if (s->stage == MESA_SHADER_FRAGMENT) {
if (s->info.stage == MESA_SHADER_FRAGMENT) {
ht = vc5->fs_cache;
key_size = sizeof(struct v3d_fs_key);
} else {
@ -218,7 +218,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
uint64_t *qpu_insts;
uint32_t shader_size;
switch (s->stage) {
switch (s->info.stage) {
case MESA_SHADER_VERTEX:
shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);