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changed quad vertex colors to be tessellation invariant
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parent
043654bbfb
commit
f4f4dab25a
1 changed files with 8 additions and 4 deletions
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@ -561,24 +561,28 @@ static void drawSample( int x, int y, int w, int h,
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if ( drawSmooth ) {
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glShadeModel( GL_SMOOTH );
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}
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else {
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glShadeModel( GL_FLAT );
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glColor4f(1, 1, 1, 1);
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}
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if ( drawTextured ) {
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glEnable( GL_TEXTURE_2D );
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}
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glBegin( GL_QUADS );
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glColor4f( 1.0, 0.0, 0.0, 1.0 );
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if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
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glTexCoord2f( 0.0, 0.0 );
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glVertex2f( -0.8, -0.8 );
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glColor4f( 0.0, 1.0, 0.0, 1.0 );
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if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
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glTexCoord2f( 1.0, 0.0 );
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glVertex2f( 0.8, -0.8 );
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glColor4f( 0.0, 0.0, 1.0, 1.0 );
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if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
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glTexCoord2f( 1.0, 1.0 );
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glVertex2f( 0.8, 0.8 );
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glColor4f( 1.0, 1.0, 1.0, 1.0 );
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if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
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glTexCoord2f( 0.0, 1.0 );
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glVertex2f( -0.8, 0.8 );
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glEnd();
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