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r600g: don't call inval_shader_cache in r600_context_flush twice
It's already called in r600_constant_buffers_dirty.
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@ -1276,7 +1276,6 @@ void r600_context_flush(struct r600_context *ctx, unsigned flags)
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/* Invalidate caches. */
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r600_inval_vertex_cache(ctx);
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r600_inval_texture_cache(ctx);
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r600_inval_shader_cache(ctx);
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r600_flush_framebuffer(ctx, false);
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/* Re-emit states. */
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