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mesa: reduce the size of gl_texture_image
80 -> 40 bytes. Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 24 additions and 23 deletions
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@ -965,35 +965,36 @@ typedef enum
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*/
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struct gl_texture_image
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{
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GLint InternalFormat; /**< Internal format as given by the user */
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GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
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* GL_LUMINANCE, GL_LUMINANCE_ALPHA,
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* GL_INTENSITY, GL_DEPTH_COMPONENT or
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* GL_DEPTH_STENCIL_EXT only. Used for
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* choosing TexEnv arithmetic.
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*/
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mesa_format TexFormat; /**< The actual texture memory format */
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struct gl_texture_object *TexObject; /**< Pointer back to parent object */
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GLuint Border; /**< 0 or 1 */
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GLuint Width; /**< = 2^WidthLog2 + 2*Border */
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GLuint Height; /**< = 2^HeightLog2 + 2*Border */
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GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
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GLuint Width2; /**< = Width - 2*Border */
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GLuint Height2; /**< = Height - 2*Border */
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GLuint Depth2; /**< = Depth - 2*Border */
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GLuint WidthLog2; /**< = log2(Width2) */
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GLuint HeightLog2; /**< = log2(Height2) */
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GLuint DepthLog2; /**< = log2(Depth2) */
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GLuint MaxNumLevels; /**< = maximum possible number of mipmap
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GLenum16 InternalFormat; /**< Internal format as given by the user */
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GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
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* GL_LUMINANCE, GL_LUMINANCE_ALPHA,
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* GL_INTENSITY, GL_DEPTH_COMPONENT or
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* GL_DEPTH_STENCIL_EXT only. Used for
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* choosing TexEnv arithmetic.
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*/
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mesa_format TexFormat:16; /**< The actual texture memory format */
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GLushort Width; /**< = 2^WidthLog2 + 2*Border */
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GLushort Height; /**< = 2^HeightLog2 + 2*Border */
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GLushort Depth; /**< = 2^DepthLog2 + 2*Border */
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GLushort Width2; /**< = Width - 2*Border */
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GLushort Height2; /**< = Height - 2*Border */
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GLushort Depth2; /**< = Depth - 2*Border */
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GLubyte WidthLog2; /**< = log2(Width2) */
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GLubyte HeightLog2; /**< = log2(Height2) */
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GLubyte DepthLog2; /**< = log2(Depth2) */
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GLubyte Border; /**< 0 or 1 */
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GLubyte MaxNumLevels; /**< = maximum possible number of mipmap
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levels, computed from the dimensions */
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struct gl_texture_object *TexObject; /**< Pointer back to parent object */
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GLuint Level; /**< Which mipmap level am I? */
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GLubyte Level; /**< Which mipmap level am I? */
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/** Cube map face: index into gl_texture_object::Image[] array */
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GLuint Face;
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GLubyte Face;
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/** GL_ARB_texture_multisample */
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GLuint NumSamples; /**< Sample count, or 0 for non-multisample */
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GLubyte NumSamples; /**< Sample count, or 0 for non-multisample */
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GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */
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};
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