r300: rename validate textures to validate buffers

This commit is contained in:
Dave Airlie 2009-02-02 12:26:04 +10:00
parent f68a61d883
commit f4dfafd50a
3 changed files with 3 additions and 3 deletions

View file

@ -501,7 +501,7 @@ static GLboolean r300RunTCLRender(GLcontext * ctx,
return GL_TRUE;
}
if (!r300ValidateTextures(ctx))
if (!r300ValidateBuffers(ctx))
return GL_TRUE;
r300UpdateShaders(rmesa);

View file

@ -501,7 +501,7 @@ static void r300RenderStart(GLcontext *ctx)
r300ChooseRenderState(ctx);
r300SetVertexFormat(ctx);
r300ValidateTextures(ctx);
r300ValidateBuffers(ctx);
r300UpdateShaders(rmesa);
r300UpdateShaderStates(rmesa);

View file

@ -41,7 +41,7 @@ extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
extern GLboolean r300ValidateTextures(GLcontext * ctx);
extern GLboolean r300ValidateBuffers(GLcontext * ctx);
extern void r300InitTextureFuncs(struct dd_function_table *functions);