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r300: rename validate textures to validate buffers
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3 changed files with 3 additions and 3 deletions
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@ -501,7 +501,7 @@ static GLboolean r300RunTCLRender(GLcontext * ctx,
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return GL_TRUE;
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}
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if (!r300ValidateTextures(ctx))
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if (!r300ValidateBuffers(ctx))
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return GL_TRUE;
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r300UpdateShaders(rmesa);
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@ -501,7 +501,7 @@ static void r300RenderStart(GLcontext *ctx)
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r300ChooseRenderState(ctx);
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r300SetVertexFormat(ctx);
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r300ValidateTextures(ctx);
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r300ValidateBuffers(ctx);
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r300UpdateShaders(rmesa);
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r300UpdateShaderStates(rmesa);
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@ -41,7 +41,7 @@ extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
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unsigned long long offset, GLint depth,
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GLuint pitch);
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extern GLboolean r300ValidateTextures(GLcontext * ctx);
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extern GLboolean r300ValidateBuffers(GLcontext * ctx);
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extern void r300InitTextureFuncs(struct dd_function_table *functions);
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