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r300: Renamed the t_vic function.
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1 changed files with 2 additions and 2 deletions
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@ -265,7 +265,7 @@ static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
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return (nr + 1) >> 1;
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}
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static GLuint t_vic(GLcontext * ctx, GLuint InputsRead)
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static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
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{
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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GLuint i, vic_1 = 0;
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@ -469,7 +469,7 @@ int r300EmitArrays(GLcontext * ctx)
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/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
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R300_STATECHANGE(r300, vic);
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r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */
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r300->hw.vic.cmd[R300_VIC_CNTL_1] = t_vic(ctx, InputsRead);
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r300->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
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/* Stage 3: VAP output */
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