mesa: rework texture completeness testing

Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete.  The former indicates whether the base
texture level is valid.  The later indicates whether the whole mipmap is
valid.

With sampler objects, a single texture can appear to be both complete and
incomplete at the same time.  See the GL_ARB_sampler_objects spec for more
details.  To implement this we now check if the texture is complete with
respect to a sampler state.

Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2012-03-17 16:30:03 -06:00
parent b219b2c310
commit f4a93e0665
10 changed files with 79 additions and 38 deletions

View file

@ -45,7 +45,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* We know/require this is true by now:
*/
assert(intelObj->base._Complete);
assert(intelObj->base._BaseComplete);
/* What levels must the tree include at a minimum?
*/

View file

@ -1316,7 +1316,8 @@ struct gl_texture_object
GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _BaseComplete; /**< Is the base texture level valid? */
GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLboolean Immutable; /**< GL_ARB_texture_storage */

View file

@ -262,7 +262,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;
dest->_Complete = src->_Complete;
dest->_BaseComplete = src->_BaseComplete;
dest->_MipmapComplete = src->_MipmapComplete;
COPY_4V(dest->Swizzle, src->Swizzle);
dest->_Swizzle = src->_Swizzle;
@ -386,14 +387,26 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
}
enum base_mipmap { BASE, MIPMAP };
/**
* Mark a texture object as incomplete.
* Mark a texture object as incomplete. There are actually three kinds of
* (in)completeness:
* 1. "base incomplete": the base level of the texture is invalid so no
* texturing is possible.
* 2. "mipmap incomplete": a non-base level of the texture is invalid so
* mipmap filtering isn't possible, but non-mipmap filtering is.
* 3. "texture incompleteness": some combination of texture state and
* sampler state renders the texture incomplete.
*
* \param t texture object
* \param bm either BASE or MIPMAP to indicate what's incomplete
* \param fmt... string describing why it's incomplete (for debugging).
*/
static void
incomplete(struct gl_texture_object *t, const char *fmt, ...)
incomplete(struct gl_texture_object *t, enum base_mipmap bm,
const char *fmt, ...)
{
#if 0
va_list args;
@ -405,7 +418,9 @@ incomplete(struct gl_texture_object *t, const char *fmt, ...)
printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
#endif
t->_Complete = GL_FALSE;
if (bm == BASE)
t->_BaseComplete = GL_FALSE;
t->_MipmapComplete = GL_FALSE;
}
@ -429,18 +444,20 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
const struct gl_texture_image *baseImage;
GLint maxLog2 = 0, maxLevels = 0;
t->_Complete = GL_TRUE; /* be optimistic */
/* We'll set these to FALSE if tests fail below */
t->_BaseComplete = GL_TRUE;
t->_MipmapComplete = GL_TRUE;
/* Detect cases where the application set the base level to an invalid
* value.
*/
if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
incomplete(t, "base level = %d is invalid", baseLevel);
incomplete(t, BASE, "base level = %d is invalid", baseLevel);
return;
}
if (t->MaxLevel < baseLevel) {
incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
incomplete(t, BASE, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
t->MaxLevel, baseLevel);
return;
}
@ -449,7 +466,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* Always need the base level image */
if (!baseImage) {
incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
return;
}
@ -457,7 +474,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (baseImage->Width == 0 ||
baseImage->Height == 0 ||
baseImage->Depth == 0) {
incomplete(t, "texture width or height or depth = 0");
incomplete(t, BASE, "texture width or height or depth = 0");
return;
}
@ -525,26 +542,26 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (t->Image[face][baseLevel] == NULL ||
t->Image[face][baseLevel]->Width2 != w ||
t->Image[face][baseLevel]->Height2 != h) {
incomplete(t, "Cube face missing or mismatched size");
incomplete(t, BASE, "Cube face missing or mismatched size");
return;
}
}
}
/*
* Do mipmap consistency checking
* Do mipmap consistency checking.
* Note: we don't care about the current texture sampler state here.
* To determine texture completeness we'll either look at _BaseComplete
* or _MipmapComplete depending on the current minification filter mode.
*/
if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) {
/*
* Mipmapping: determine if we have a complete set of mipmaps
*/
{
GLint i;
const GLint minLevel = baseLevel;
const GLint maxLevel = t->_MaxLevel;
GLuint width, height, depth, face, numFaces = 1;
if (minLevel > maxLevel) {
incomplete(t, "minLevel > maxLevel");
incomplete(t, BASE, "minLevel > maxLevel");
return;
}
@ -572,27 +589,27 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
const struct gl_texture_image *img = t->Image[face][i];
if (!img) {
incomplete(t, "TexImage[%d] is missing", i);
incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
return;
}
if (img->TexFormat != baseImage->TexFormat) {
incomplete(t, "Format[i] != Format[baseLevel]");
incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
return;
}
if (img->Border != baseImage->Border) {
incomplete(t, "Border[i] != Border[baseLevel]");
incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
return;
}
if (img->Width2 != width) {
incomplete(t, "TexImage[%d] bad width %u", i, img->Width2);
incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i, img->Width2);
return;
}
if (img->Height2 != height) {
incomplete(t, "TexImage[%d] bad height %u", i, img->Height2);
incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i, img->Height2);
return;
}
if (img->Depth2 != depth) {
incomplete(t, "TexImage[%d] bad depth %u", i, img->Depth2);
incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i, img->Depth2);
return;
}
@ -601,7 +618,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* check that cube faces are the same size */
if (img->Width2 != t->Image[0][i]->Width2 ||
img->Height2 != t->Image[0][i]->Height2) {
incomplete(t, "CubeMap Image[n][i] bad size");
incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
return;
}
}
@ -666,7 +683,8 @@ void
_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state)
{
texObj->_Complete = GL_FALSE;
texObj->_BaseComplete = GL_FALSE;
texObj->_MipmapComplete = GL_FALSE;
if (invalidate_state)
ctx->NewState |= _NEW_TEXTURE;
}
@ -789,7 +807,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
}
_mesa_test_texobj_completeness(ctx, texObj);
assert(texObj->_Complete);
assert(texObj->_BaseComplete);
assert(texObj->_MipmapComplete);
ctx->Shared->FallbackTex[tex] = texObj;
}

View file

@ -35,6 +35,7 @@
#include "compiler.h"
#include "glheader.h"
#include "mtypes.h"
#include "samplerobj.h"
/**
@ -77,6 +78,18 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
}
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler)
{
if (_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else
return texObj->_BaseComplete;
}
extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );

View file

@ -212,8 +212,7 @@ flush(struct gl_context *ctx)
/**
* This is called just prior to changing any texture object state which
* can effect texture completeness (texture base level, max level,
* minification filter).
* can effect texture completeness (texture base level, max level).
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
@ -242,7 +241,7 @@ set_tex_parameteri(struct gl_context *ctx,
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
incomplete(ctx, texObj);
flush(ctx);
texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
case GL_NEAREST_MIPMAP_NEAREST:
@ -251,7 +250,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_LINEAR_MIPMAP_LINEAR:
if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
texObj->Target != GL_TEXTURE_EXTERNAL_OES) {
incomplete(ctx, texObj);
flush(ctx);
texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
}

View file

@ -569,10 +569,13 @@ update_texture_state( struct gl_context *ctx )
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
if (enabledTargets & (1 << texIndex)) {
struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
if (!texObj->_Complete) {
struct gl_sampler_object *sampler = texUnit->Sampler ?
texUnit->Sampler : &texObj->Sampler;
if (!_mesa_is_texture_complete(texObj, sampler)) {
_mesa_test_texobj_completeness(ctx, texObj);
}
if (texObj->_Complete) {
if (_mesa_is_texture_complete(texObj, sampler)) {
texUnit->_ReallyEnabled = 1 << texIndex;
_mesa_reference_texobj(&texUnit->_Current, texObj);
break;

View file

@ -1243,7 +1243,7 @@ st_finalize_texture(struct gl_context *ctx,
enum pipe_format firstImageFormat;
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
if (stObj->base._Complete) {
if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
* are present/needed. This is conditional because we may be called
* from the st_generate_mipmap() function when the texture object is

View file

@ -30,6 +30,7 @@
#include "main/bufferobj.h"
#include "main/colormac.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/teximage.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
@ -482,7 +483,9 @@ _swrast_update_texture_samplers(struct gl_context *ctx)
if (tObj) {
_mesa_update_fetch_functions(tObj);
}
swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
swrast->TextureSample[u] =
_swrast_choose_texture_sample_func(ctx, tObj,
_mesa_get_samplerobj(ctx, u));
}
}

View file

@ -27,6 +27,7 @@
#include "main/context.h"
#include "main/colormac.h"
#include "main/imports.h"
#include "main/texobj.h"
#include "s_context.h"
#include "s_texfilter.h"
@ -3612,9 +3613,10 @@ null_sample_func( struct gl_context *ctx,
*/
texture_sample_func
_swrast_choose_texture_sample_func( struct gl_context *ctx,
const struct gl_texture_object *t )
const struct gl_texture_object *t,
const struct gl_sampler_object *sampler)
{
if (!t || !t->_Complete) {
if (!t || !_mesa_is_texture_complete(t, sampler)) {
return &null_sample_func;
}
else {

View file

@ -35,7 +35,8 @@ struct gl_texture_object;
extern texture_sample_func
_swrast_choose_texture_sample_func( struct gl_context *ctx,
const struct gl_texture_object *tObj );
const struct gl_texture_object *tObj,
const struct gl_sampler_object *sampler);
#endif