freedreno/ir3: constify shader key

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
This commit is contained in:
Rob Clark 2020-06-15 09:37:13 -07:00 committed by Marge Bot
parent 91ed8b7fe3
commit f4654c458f
2 changed files with 5 additions and 5 deletions

View file

@ -181,7 +181,7 @@ assemble_variant(struct ir3_shader_variant *v)
* (non-binning) variant.
*/
static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
struct ir3_shader_variant *nonbinning)
{
struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
@ -237,7 +237,7 @@ fail:
}
static inline struct ir3_shader_variant *
shader_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
shader_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
bool *created)
{
struct ir3_shader_variant *v;
@ -260,7 +260,7 @@ shader_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
}
struct ir3_shader_variant *
ir3_shader_get_variant(struct ir3_shader *shader, struct ir3_shader_key *key,
ir3_shader_get_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
bool binning_pass, bool *created)
{
mtx_lock(&shader->variants_lock);

View file

@ -325,7 +325,7 @@ ir3_tess_mode(unsigned gl_tess_mode)
}
static inline bool
ir3_shader_key_equal(struct ir3_shader_key *a, struct ir3_shader_key *b)
ir3_shader_key_equal(const struct ir3_shader_key *a, const struct ir3_shader_key *b)
{
/* slow-path if we need to check {v,f}saturate_{s,t,r} */
if (a->has_per_samp || b->has_per_samp)
@ -649,7 +649,7 @@ ir3_const_state(const struct ir3_shader_variant *v)
void * ir3_shader_assemble(struct ir3_shader_variant *v);
struct ir3_shader_variant * ir3_shader_get_variant(struct ir3_shader *shader,
struct ir3_shader_key *key, bool binning_pass, bool *created);
const struct ir3_shader_key *key, bool binning_pass, bool *created);
struct ir3_shader * ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir,
unsigned reserved_user_consts, struct ir3_stream_output_info *stream_output);
void ir3_shader_destroy(struct ir3_shader *shader);