r600g: add primitive input support for gs

only enable prim id if gs uses it

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Dave Airlie 2013-12-23 01:30:03 +00:00
parent b0e842bd9f
commit f4652babbd
4 changed files with 19 additions and 1 deletions

View file

@ -2725,7 +2725,7 @@ static void evergreen_emit_shader_stages(struct r600_context *rctx, struct r600_
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
struct r600_shader_stages_state *state = (struct r600_shader_stages_state*)a;
uint32_t v = 0, v2 = 0;
uint32_t v = 0, v2 = 0, primid = 0;
if (state->geom_enable) {
v = S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
@ -2734,10 +2734,14 @@ static void evergreen_emit_shader_stages(struct r600_context *rctx, struct r600_
v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
S_028A40_CUT_MODE(V_028A40_GS_CUT_128);
if (rctx->gs_shader->current->shader.gs_prim_id_input)
primid = 1;
}
r600_write_context_reg(cs, R_028B54_VGT_SHADER_STAGES_EN, v);
r600_write_context_reg(cs, R_028A40_VGT_GS_MODE, v2);
r600_write_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, primid);
}
static void evergreen_emit_gs_rings(struct r600_context *rctx, struct r600_atom *a)

View file

@ -1983,6 +1983,10 @@
#define R_028A58_ES_PER_GS 0x00028A58
#define R_028A5C_GS_PER_VS 0x00028A5C
#define R_028A84_VGT_PRIMITIVEID_EN 0x028A84
#define S_028A84_PRIMITIVEID_EN(x) (((x) & 0x1) << 0)
#define G_028A84_PRIMITIVEID_EN(x) (((x) >> 0) & 0x1)
#define C_028A84_PRIMITIVEID_EN 0xFFFFFFFE
#define R_028A94_VGT_MULTI_PRIM_IB_RESET_EN 0x00028A94
#define S_028A94_RESET_EN(x) (((x) & 0x1) << 0)
#define G_028A94_RESET_EN(x) (((x) >> 0) & 0x1)

View file

@ -590,6 +590,8 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
/* FIXME probably skip inputs if they aren't passed in the ring */
ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
ctx->next_ring_offset += 16;
if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
ctx->shader->gs_prim_id_input = true;
}
for (j = 1; j < count; ++j) {
ctx->shader->input[i + j] = ctx->shader->input[i];
@ -872,6 +874,13 @@ static int tgsi_split_gs_inputs(struct r600_shader_ctx *ctx)
for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
struct tgsi_full_src_register *src = &inst->Src[i];
if (src->Register.File == TGSI_FILE_INPUT) {
if (ctx->shader->input[src->Register.Index].name == TGSI_SEMANTIC_PRIMID) {
/* primitive id is in R0.z */
ctx->src[i].sel = 0;
ctx->src[i].swizzle[0] = 2;
}
}
if (src->Register.File == TGSI_FILE_INPUT && src->Register.Dimension) {
int treg = r600_get_temp(ctx);
int index = src->Register.Index;

View file

@ -64,6 +64,7 @@ struct r600_shader {
boolean vs_out_point_size;
boolean has_txq_cube_array_z_comp;
boolean uses_tex_buffers;
boolean gs_prim_id_input;
/* geometry shader properties */
unsigned gs_input_prim;