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kk: Force vertex attribute rebinding when pipeline changes
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38325>
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1 changed files with 2 additions and 1 deletions
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@ -8,8 +8,8 @@
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#include "kk_shader.h"
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#include "kk_cmd_buffer.h"
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#include "kk_descriptor_set_layout.h"
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#include "kk_debug.h"
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#include "kk_descriptor_set_layout.h"
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#include "kk_device.h"
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#include "kk_format.h"
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#include "kk_nir_lower_vbo.h"
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@ -1207,6 +1207,7 @@ kk_cmd_bind_graphics_shader(struct kk_cmd_buffer *cmd,
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shader->pipeline.gfx.mtl_depth_stencil_state_handle;
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cmd->state.gfx.is_depth_stencil_dynamic = requires_dynamic_depth_stencil;
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cmd->state.gfx.dirty |= KK_DIRTY_PIPELINE;
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cmd->state.gfx.dirty |= KK_DIRTY_VB;
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}
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static void
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