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st/mesa: Make the frontbuffer visible on st_flush(PIPE_FLUSH_FRAME).
So far the frontbuffer was only being flushed on st_glFlush and st_glFinish, however, a co-state tracker may need to make sure that any frontbuffer changes are already on its way to the actual front. The dri2 state tracker will need this for event-driven GL applications to resize properly (It could also be done calling "dri_flush_frontbuffer", but that way we would flush unnecessarily in the double-buffered case). Additionally this patch avoids flushing the mesa rendering cache if PIPE_FLUSH_RENDER_CACHE wasn't specified.
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7ccbeb41ac
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f455ca6490
1 changed files with 6 additions and 9 deletions
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@ -91,7 +91,8 @@ display_front_buffer(struct st_context *st)
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void st_flush( struct st_context *st, uint pipeFlushFlags,
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struct pipe_fence_handle **fence )
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{
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FLUSH_CURRENT(st->ctx, 0);
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if (pipeFlushFlags & PIPE_FLUSH_RENDER_CACHE)
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FLUSH_CURRENT(st->ctx, 0);
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/* Release any vertex buffers that might potentially be accessed in
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* successive frames:
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@ -102,6 +103,10 @@ void st_flush( struct st_context *st, uint pipeFlushFlags,
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util_gen_mipmap_flush(st->gen_mipmap);
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st->pipe->flush( st->pipe, pipeFlushFlags, fence );
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if ((pipeFlushFlags & PIPE_FLUSH_FRAME) &&
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is_front_buffer_dirty(st))
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display_front_buffer(st);
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}
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@ -135,10 +140,6 @@ static void st_glFlush(GLcontext *ctx)
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* problems that need to be fixed elsewhere.
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*/
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st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
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if (is_front_buffer_dirty(st)) {
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display_front_buffer(st);
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}
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}
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@ -150,10 +151,6 @@ static void st_glFinish(GLcontext *ctx)
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struct st_context *st = ctx->st;
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st_finish(st);
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if (is_front_buffer_dirty(st)) {
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display_front_buffer(st);
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}
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}
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