Add missing includes of indirect.h.

This commit is contained in:
Ian Romanick 2005-04-14 20:35:33 +00:00
parent 369404299c
commit f434e07a6a
6 changed files with 6 additions and 0 deletions

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@ -36,6 +36,7 @@
#include <assert.h>
#include "glxclient.h"
#include "indirect.h"
#include "indirect_vertex_array.h"
/*****************************************************************************/

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@ -34,6 +34,7 @@
#include "packrender.h"
#include "packsingle.h"
#include "indirect.h"
#include <assert.h>

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@ -35,6 +35,7 @@
*/
#include "glxclient.h"
#include "indirect.h"
/*
** Specify parameters that control the storage format of pixel arrays.

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@ -60,6 +60,7 @@
*/
#include "packrender.h"
#include "indirect.h"
/**
* Send a large image to the server. If necessary, a buffer is allocated

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@ -39,6 +39,7 @@
#include "glxclient.h"
#include "packsingle.h"
#include "glxextensions.h"
#include "indirect.h"
#include "indirect_vertex_array.h"
/* Used for GL_ARB_transpose_matrix */

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@ -35,6 +35,7 @@
*/
#include "packsingle.h"
#include "indirect.h"
void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
GLvoid *row, GLvoid *column, GLvoid *span)