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mesa: create multisample fallback textures like normal textures
This works if drivers upsample on upload (like all radeon ones do). The alternative is an unexpected GL error from anything calling _mesa_update_state and possibly other issues. Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx,
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/* compute slice info (and do some sanity checks) */
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switch (target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_RECTANGLE:
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_EXTERNAL_OES:
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@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx,
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srcImageStride = _mesa_image_row_stride(packing, width, format, type);
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break;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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numSlices = depth;
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sliceOffset = zoffset;
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depth = 1;
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