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r300: enable tiling for scanout to fix DRI3 performance
Also don't use square tiling for scanout because the DDX doesn't use it either. Reviewed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28209>
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parent
58b773bd9a
commit
f424ef1801
3 changed files with 5 additions and 4 deletions
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@ -374,7 +374,6 @@ spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
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spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail
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spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail
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spec@!opengl 1.0@gl-1.0-blend-func,Fail
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spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
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spec@!opengl 1.0@gl-1.0-edgeflag,Fail
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spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
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spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
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@ -1120,8 +1120,8 @@ struct pipe_resource *r300_texture_create(struct pipe_screen *screen,
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struct r300_screen *rscreen = r300_screen(screen);
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enum radeon_bo_layout microtile, macrotile;
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if ((base->flags & R300_RESOURCE_FLAG_TRANSFER) ||
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(base->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_LINEAR))) {
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if (base->flags & R300_RESOURCE_FLAG_TRANSFER ||
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base->bind & PIPE_BIND_LINEAR) {
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microtile = RADEON_LAYOUT_LINEAR;
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macrotile = RADEON_LAYOUT_LINEAR;
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} else {
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@ -527,7 +527,9 @@ static void r300_setup_tiling(struct r300_screen *screen,
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break;
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case 2:
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tex->tex.microtile = RADEON_LAYOUT_SQUARETILED;
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tex->tex.microtile =
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tex->b.bind & PIPE_BIND_SCANOUT ?
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RADEON_LAYOUT_TILED : RADEON_LAYOUT_SQUARETILED;
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break;
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}
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