llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query

The driver (and draw module) don't support vertex shader textures yet.
This commit is contained in:
Brian Paul 2009-12-02 12:19:31 -07:00
parent 792888121b
commit f42192e783

View file

@ -59,7 +59,7 @@ llvmpipe_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
return PIPE_MAX_SAMPLERS;
return 0;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL: