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ci/panfrost: Skip test with 4096 byte shader
This has flake potential. There is clearly a hardware bug here but I can't figure out what the correct solution is (padding out with nops causes other tests to flake in turn). Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8135>
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@ -9,3 +9,7 @@ dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
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# reasons. This needs to be sorted out asap to avoid creating flakes in the near
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# future, which would be a Very Bad Thing.
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex
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