ci/panfrost: Skip test with 4096 byte shader

This has flake potential. There is clearly a hardware bug here but I
can't figure out what the correct solution is (padding out with nops
causes other tests to flake in turn).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8135>
This commit is contained in:
Alyssa Rosenzweig 2020-12-31 09:20:17 -05:00 committed by Marge Bot
parent 73e8cf7ebd
commit f40dec9f90

View file

@ -9,3 +9,7 @@ dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
# reasons. This needs to be sorted out asap to avoid creating flakes in the near
# future, which would be a Very Bad Thing.
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex