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mesa: Fix performance query id check
The queryid_valid() function asserts that an ID given by an application isn't zero since the spec explicitly reserves an ID of zero as invalid. The implementation was written as if the ID was a signed integer and based on the assumption that queryid_to_index() is simply subtracting one from the ID. It was broken because in fact the ID was stored in an unsigned int and testing for an index >= 0 would always succeed. This adds a spec quote to clarify why zero is considered invalid and checks for zero before even passing the ID to queryid_to_index() for then checking the upper bound. This is a v2 of a patch originally posted by Juha-Pekka (thanks) Cc: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Signed-off-by: Robert Bragg <robert@sixbynine.org> Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
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1 changed files with 6 additions and 2 deletions
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@ -90,8 +90,12 @@ index_to_queryid(unsigned index)
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static inline bool
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queryid_valid(const struct gl_context *ctx, unsigned numQueries, GLuint queryid)
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{
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GLuint index = queryid_to_index(queryid);
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return index >= 0 && index < numQueries;
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/* The GL_INTEL_performance_query spec says:
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*
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* "Performance counter ids values start with 1. Performance counter id 0
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* is reserved as an invalid counter."
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*/
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return queryid != 0 && queryid_to_index(queryid) < numQueries;
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}
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static inline GLuint
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