mesa: Rework crazy error code rules in glDrawBuffers().

Perhaps most importantly, this patch adds comments quoting the relevant
spec paragraphs above each error condition.

It also makes three changes:
- For FBOs, GL_COLOR_ATTACHMENTm where m >= MaxDrawBuffers is supposed
  to generate INVALID_OPERATION (not INVALID_ENUM).
- Constants that refer to multiple buffers (such as FRONT, BACK, LEFT,
  RIGHT, and FRONT_AND_BACK) are supposed to generate INVALID_OPERATION,
  not INVALID_ENUM.
- In ES 3.0, for FBOs, buffers[i] must be NONE or GL_COLOR_ATTACHMENTi
  or else INVALID_OPERATION occurs.  (This is a new restriction.)

Fixes es3conform's draw-buffers-api test.

v2: The error path was missing a "return" like all the other error
paths.  Also, we may as well call it glDrawBuffers in the error message
since the ARB suffix doesn't exist in ES 3.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke 2012-11-16 14:52:01 -08:00 committed by Ian Romanick
parent d9d857e24f
commit f3db20da1a

View file

@ -290,6 +290,10 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
/* Turns out n==0 is a valid input that should not produce an error.
* The remaining code below correctly handles the n==0 case.
*
* From the OpenGL 3.0 specification, page 258:
* "An INVALID_VALUE error is generated if n is greater than
* MAX_DRAW_BUFFERS."
*/
if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
@ -305,20 +309,76 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
destMask[output] = 0x0;
}
else {
/* From the OpenGL 3.0 specification, page 258:
* "If the GL is bound to a framebuffer object and DrawBuffers is
* supplied with [...] COLOR_ATTACHMENTm where m is greater than or
* equal to the value of MAX_COLOR_ATTACHMENTS, then the error
* INVALID_OPERATION results."
*/
if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
return;
}
destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
if (destMask[output] == BAD_MASK
|| _mesa_bitcount(destMask[output]) > 1) {
/* From the OpenGL 3.0 specification, page 258:
* "Each buffer listed in bufs must be one of the values from tables
* 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
*/
if (destMask[output] == BAD_MASK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
/* From the OpenGL 3.0 specification, page 259:
* "For both the default framebuffer and framebuffer objects, the
* constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
* valid in the bufs array passed to DrawBuffers, and will result in
* the error INVALID_OPERATION. This restriction is because these
* constants may themselves refer to multiple buffers, as shown in
* table 4.4."
*/
if (_mesa_bitcount(destMask[output]) > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
return;
}
/* From the OpenGL 3.0 specification, page 259:
* "If the GL is bound to the default framebuffer and DrawBuffers is
* supplied with a constant (other than NONE) that does not indicate
* any of the color buffers allocated to the GL context by the window
* system, the error INVALID_OPERATION will be generated.
*
* If the GL is bound to a framebuffer object and DrawBuffers is
* supplied with a constant from table 4.6 [...] then the error
* INVALID_OPERATION results."
*/
destMask[output] &= supportedMask;
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
/* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
* "If the GL is bound to a framebuffer object, the ith buffer listed
* in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
*/
if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
buffers[output] != GL_NONE &&
buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
return;
}
/* From the OpenGL 3.0 specification, page 258:
* "Except for NONE, a buffer may not appear more than once in the
* array pointed to by bufs. Specifying a buffer more then once will
* result in the error INVALID_OPERATION."
*/
if (destMask[output] & usedBufferMask) {
/* can't specify a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;