mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-26 06:50:37 +02:00
redo _mesa_PopAttrib() to call Mesa state functions so derived state is updated
This commit is contained in:
parent
ab36c9aa1c
commit
f3da389ae0
1 changed files with 210 additions and 185 deletions
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@ -1,4 +1,4 @@
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/* $Id: attrib.c,v 1.41 2001/01/24 00:04:58 brianp Exp $ */
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/* $Id: attrib.c,v 1.42 2001/01/24 15:27:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -29,14 +29,30 @@
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#include "all.h"
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#else
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#include "glheader.h"
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#include "accum.h"
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#include "alpha.h"
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#include "attrib.h"
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#include "blend.h"
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#include "buffers.h"
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#include "clip.h"
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#include "colormac.h"
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#include "context.h"
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#include "depth.h"
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#include "enable.h"
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#include "enums.h"
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#include "fog.h"
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#include "hint.h"
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#include "light.h"
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#include "lines.h"
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#include "logic.h"
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#include "masking.h"
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#include "matrix.h"
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#include "mem.h"
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#include "points.h"
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#include "polygon.h"
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#include "scissor.h"
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#include "simple_list.h"
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#include "stencil.h"
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#include "texstate.h"
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#include "mtypes.h"
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#endif
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@ -105,7 +121,7 @@ _mesa_PushAttrib(GLbitfield mask)
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if (MESA_VERBOSE&VERBOSE_API)
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fprintf(stderr, "glPushAttrib %x\n", (int)mask);
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if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
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if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
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gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
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return;
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}
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@ -539,6 +555,12 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
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/*
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* This function is kind of long just because we have to call a lot
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* of device driver functions to update device driver state.
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*
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* XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
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* in order to restore GL state. This isn't terribly efficient but it
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* ensures that dirty flags and any derived state gets updated correctly.
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* We could at least check if the value to restore equals the current value
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* and then skip the Mesa call.
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*/
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void
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_mesa_PopAttrib(void)
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@ -547,7 +569,7 @@ _mesa_PopAttrib(void)
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (ctx->AttribStackDepth==0) {
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if (ctx->AttribStackDepth == 0) {
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gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
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return;
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}
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@ -562,50 +584,49 @@ _mesa_PopAttrib(void)
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switch (attr->kind) {
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case GL_ACCUM_BUFFER_BIT:
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MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
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ctx->NewState |= _NEW_ACCUM;
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{
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const struct gl_accum_attrib *accum;
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accum = (const struct gl_accum_attrib *) attr->data;
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_mesa_ClearAccum(accum->ClearColor[0],
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accum->ClearColor[1],
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accum->ClearColor[2],
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accum->ClearColor[3]);
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}
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break;
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case GL_COLOR_BUFFER_BIT:
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{
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GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
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GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
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GLchan oldAlphaRef = ctx->Color.AlphaRef;
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GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
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GLenum oldBlendDst = ctx->Color.BlendDstRGB;
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GLenum oldLogicOp = ctx->Color.LogicOp;
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MEMCPY( &ctx->Color, attr->data,
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sizeof(struct gl_colorbuffer_attrib) );
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ctx->NewState |= _NEW_COLOR;
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if (ctx->Color.DrawBuffer != oldDrawBuffer) {
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_mesa_DrawBuffer( ctx->Color.DrawBuffer);
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}
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if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
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ctx->Color.BlendDstRGB != oldBlendDst) &&
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ctx->Driver.BlendFunc)
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(*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
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ctx->Color.BlendDstRGB);
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if (ctx->Color.LogicOp != oldLogicOp &&
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ctx->Driver.LogicOpcode) {
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ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
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}
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if (ctx->Visual.rgbMode) {
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(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
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if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
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ctx->Color.AlphaRef != oldAlphaRef) &&
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ctx->Driver.AlphaFunc)
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(*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
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ctx->Color.AlphaRef / CHAN_MAXF);
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if (ctx->Driver.ColorMask) {
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(*ctx->Driver.ColorMask)(ctx,
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ctx->Color.ColorMask[0],
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ctx->Color.ColorMask[1],
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ctx->Color.ColorMask[2],
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ctx->Color.ColorMask[3]);
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}
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}
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else {
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(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
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}
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const struct gl_colorbuffer_attrib *color;
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color = (const struct gl_colorbuffer_attrib *) attr->data;
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_mesa_ClearIndex(color->ClearIndex);
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_mesa_ClearColor(CHAN_TO_FLOAT(color->ClearColor[0]),
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CHAN_TO_FLOAT(color->ClearColor[1]),
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CHAN_TO_FLOAT(color->ClearColor[2]),
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CHAN_TO_FLOAT(color->ClearColor[3]));
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_mesa_IndexMask(color->IndexMask);
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_mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
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(GLboolean) (color->ColorMask[1] != 0),
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(GLboolean) (color->ColorMask[2] != 0),
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(GLboolean) (color->ColorMask[3] != 0));
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_mesa_DrawBuffer(color->DrawBuffer);
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_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
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_mesa_AlphaFunc(color->AlphaFunc,
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CHAN_TO_FLOAT(color->AlphaRef));
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_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
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_mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
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color->BlendDstRGB,
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color->BlendSrcA,
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color->BlendDstA);
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_mesa_BlendEquation(color->BlendEquation);
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_mesa_BlendColor(color->BlendColor[0],
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color->BlendColor[1],
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color->BlendColor[2],
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color->BlendColor[3]);
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_mesa_LogicOp(color->LogicOp);
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_mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
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color->ColorLogicOpEnabled);
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_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
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color->IndexLogicOpEnabled);
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_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
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}
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break;
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case GL_CURRENT_BIT:
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@ -615,21 +636,15 @@ _mesa_PopAttrib(void)
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break;
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case GL_DEPTH_BUFFER_BIT:
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{
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GLboolean oldDepthTest = ctx->Depth.Test;
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GLenum oldDepthFunc = ctx->Depth.Func;
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GLboolean oldDepthMask = ctx->Depth.Mask;
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GLfloat oldDepthClear = ctx->Depth.Clear;
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MEMCPY( &ctx->Depth, attr->data,
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sizeof(struct gl_depthbuffer_attrib) );
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ctx->NewState |= _NEW_DEPTH;
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if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
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(*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
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if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
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(*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
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if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
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(*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
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if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
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(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
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const struct gl_depthbuffer_attrib *depth;
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depth = (const struct gl_depthbuffer_attrib *) attr->data;
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_mesa_DepthFunc(depth->Func);
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_mesa_ClearDepth(depth->Clear);
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_mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
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_mesa_DepthMask(depth->Mask);
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if (ctx->Extensions.HP_occlusion_test)
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_mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP,
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depth->OcclusionTest);
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}
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break;
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case GL_ENABLE_BIT:
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@ -646,74 +661,80 @@ _mesa_PopAttrib(void)
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break;
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case GL_FOG_BIT:
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{
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GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
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MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
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ctx->NewState |= _NEW_FOG;
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if (anyChange && ctx->Driver.Fogfv) {
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const GLfloat mode = (GLfloat) ctx->Fog.Mode;
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const GLfloat density = ctx->Fog.Density;
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const GLfloat start = ctx->Fog.Start;
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const GLfloat end = ctx->Fog.End;
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const GLfloat index = ctx->Fog.Index;
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
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(*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
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}
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ctx->_Enabled &= ~ENABLE_FOG;
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if (ctx->Fog.Enabled) ctx->_Enabled |= ENABLE_FOG;
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const struct gl_fog_attrib *fog;
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fog = (const struct gl_fog_attrib *) attr->data;
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_mesa_set_enable(ctx, GL_FOG, fog->Enabled);
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_mesa_Fogfv(GL_FOG_COLOR, fog->Color);
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_mesa_Fogf(GL_FOG_DENSITY, fog->Density);
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_mesa_Fogf(GL_FOG_START, fog->Start);
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_mesa_Fogf(GL_FOG_END, fog->End);
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_mesa_Fogf(GL_FOG_INDEX, fog->Index);
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_mesa_Fogi(GL_FOG_MODE, fog->Mode);
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}
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break;
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case GL_HINT_BIT:
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MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
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ctx->NewState |= _NEW_HINT;
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if (ctx->Driver.Hint) {
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(*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
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ctx->Hint.PerspectiveCorrection );
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(*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
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ctx->Hint.PointSmooth);
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(*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
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ctx->Hint.LineSmooth );
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(*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
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ctx->Hint.PolygonSmooth );
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(*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
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{
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const struct gl_hint_attrib *hint;
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hint = (const struct gl_hint_attrib *) attr->data;
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/* XXX this memcpy is temporary: */
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MEMCPY(&ctx->Hint, hint, sizeof(struct gl_hint_attrib));
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_mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
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hint->PerspectiveCorrection );
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_mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
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_mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
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_mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
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_mesa_Hint(GL_FOG_HINT, hint->Fog);
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_mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
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hint->ClipVolumeClipping);
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if (ctx->Extensions.ARB_texture_compression)
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_mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
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hint->TextureCompression);
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}
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break;
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case GL_LIGHTING_BIT:
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MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
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ctx->NewState |= _NEW_LIGHT;
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if (ctx->Driver.Enable) {
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{
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GLuint i;
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const struct gl_light_attrib *light;
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light = (const struct gl_light_attrib *) attr->data;
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/* lighting enable */
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_mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
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/* per-light state */
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for (i = 0; i < MAX_LIGHTS; i++) {
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GLenum light = (GLenum) (GL_LIGHT0 + i);
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(*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
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GLenum lgt = (GLenum) (GL_LIGHT0 + i);
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_mesa_set_enable(ctx, lgt, light->Light[i].Enabled);
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MEMCPY(&ctx->Light.Light[i], &light->Light[i],
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sizeof(struct gl_light));
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}
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(*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
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/* light model */
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_mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
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light->Model.Ambient);
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_mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
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(GLfloat) light->Model.LocalViewer);
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_mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
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(GLfloat) light->Model.TwoSide);
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_mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
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(GLfloat) light->Model.ColorControl);
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/* materials */
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MEMCPY(ctx->Light.Material, light->Material,
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2 * sizeof(struct gl_material));
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/* shade model */
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_mesa_ShadeModel(ctx->Light.ShadeModel);
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/* color material */
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_mesa_ColorMaterial(light->ColorMaterialFace,
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light->ColorMaterialMode);
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_mesa_set_enable(ctx, GL_COLOR_MATERIAL,
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light->ColorMaterialEnabled);
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}
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if (ctx->Light.ShadeModel == GL_FLAT)
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ctx->_TriangleCaps |= DD_FLATSHADE;
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else
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ctx->_TriangleCaps &= ~DD_FLATSHADE;
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if (ctx->Driver.ShadeModel)
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(*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
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ctx->_Enabled &= ~ENABLE_LIGHT;
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if (ctx->Light.Enabled)
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ctx->_Enabled |= ENABLE_LIGHT;
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break;
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case GL_LINE_BIT:
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MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
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ctx->NewState |= _NEW_LINE;
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if (ctx->Driver.Enable) {
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(*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
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(*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
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{
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const struct gl_line_attrib *line;
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line = (const struct gl_line_attrib *) attr->data;
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_mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
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_mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
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_mesa_LineStipple(line->StippleFactor, line->StipplePattern);
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_mesa_LineWidth(line->Width);
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}
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if (ctx->Driver.LineStipple)
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(*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
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ctx->Line.StipplePattern);
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if (ctx->Driver.LineWidth)
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(*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
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break;
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case GL_LIST_BIT:
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MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
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@ -723,32 +744,38 @@ _mesa_PopAttrib(void)
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ctx->NewState |= _NEW_PIXEL;
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break;
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case GL_POINT_BIT:
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MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
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ctx->NewState |= _NEW_POINT;
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if (ctx->Driver.Enable)
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(*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
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{
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const struct gl_point_attrib *point;
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point = (const struct gl_point_attrib *) attr->data;
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_mesa_PointSize(point->Size);
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_mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
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_mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
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point->Params);
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_mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT, point->MinSize);
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_mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT, point->MaxSize);
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_mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
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point->Threshold);
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}
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break;
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case GL_POLYGON_BIT:
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{
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GLenum oldFrontMode = ctx->Polygon.FrontMode;
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GLenum oldBackMode = ctx->Polygon.BackMode;
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MEMCPY( &ctx->Polygon, attr->data,
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sizeof(struct gl_polygon_attrib) );
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ctx->NewState |= _NEW_POLYGON;
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if ((ctx->Polygon.FrontMode != oldFrontMode ||
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ctx->Polygon.BackMode != oldBackMode) &&
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ctx->Driver.PolygonMode) {
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(*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
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(*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
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}
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if (ctx->Driver.CullFace)
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ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
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if (ctx->Driver.FrontFace)
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ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
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if (ctx->Driver.Enable)
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(*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
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const struct gl_polygon_attrib *polygon;
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polygon = (const struct gl_polygon_attrib *) attr->data;
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_mesa_CullFace(polygon->CullFaceMode);
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_mesa_FrontFace(polygon->FrontFace);
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_mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
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_mesa_PolygonMode(GL_BACK, polygon->BackMode);
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_mesa_PolygonOffset(polygon->OffsetFactor,
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polygon->OffsetUnits);
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_mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
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_mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
|
||||
_mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
|
||||
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
|
||||
polygon->OffsetPoint);
|
||||
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
|
||||
polygon->OffsetLine);
|
||||
_mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
|
||||
polygon->OffsetFill);
|
||||
}
|
||||
break;
|
||||
case GL_POLYGON_STIPPLE_BIT:
|
||||
|
|
@ -758,47 +785,48 @@ _mesa_PopAttrib(void)
|
|||
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
|
||||
break;
|
||||
case GL_SCISSOR_BIT:
|
||||
MEMCPY( &ctx->Scissor, attr->data,
|
||||
sizeof(struct gl_scissor_attrib) );
|
||||
ctx->NewState |= _NEW_SCISSOR;
|
||||
if (ctx->Driver.Enable)
|
||||
(*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
|
||||
if (ctx->Driver.Scissor)
|
||||
ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
|
||||
ctx->Scissor.Width, ctx->Scissor.Height );
|
||||
{
|
||||
const struct gl_scissor_attrib *scissor;
|
||||
scissor = (const struct gl_scissor_attrib *) attr->data;
|
||||
_mesa_Scissor(scissor->X, scissor->Y,
|
||||
scissor->Width, scissor->Height);
|
||||
_mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
|
||||
}
|
||||
break;
|
||||
case GL_STENCIL_BUFFER_BIT:
|
||||
MEMCPY( &ctx->Stencil, attr->data,
|
||||
sizeof(struct gl_stencil_attrib) );
|
||||
ctx->NewState |= _NEW_STENCIL;
|
||||
if (ctx->Driver.StencilFunc)
|
||||
(*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
|
||||
ctx->Stencil.Ref, ctx->Stencil.ValueMask);
|
||||
if (ctx->Driver.StencilMask)
|
||||
(*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
|
||||
if (ctx->Driver.StencilOp)
|
||||
(*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
|
||||
ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
|
||||
if (ctx->Driver.ClearStencil)
|
||||
(*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
|
||||
if (ctx->Driver.Enable)
|
||||
(*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
|
||||
ctx->_TriangleCaps &= ~DD_STENCIL;
|
||||
if (ctx->Stencil.Enabled)
|
||||
ctx->_TriangleCaps |= DD_STENCIL;
|
||||
|
||||
{
|
||||
const struct gl_stencil_attrib *stencil;
|
||||
stencil = (const struct gl_stencil_attrib *) attr->data;
|
||||
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
|
||||
_mesa_ClearStencil(stencil->Clear);
|
||||
_mesa_StencilFunc(stencil->Function, stencil->Ref,
|
||||
stencil->ValueMask);
|
||||
_mesa_StencilMask(stencil->WriteMask);
|
||||
_mesa_StencilOp(stencil->FailFunc, stencil->ZFailFunc,
|
||||
stencil->ZPassFunc);
|
||||
}
|
||||
break;
|
||||
case GL_TRANSFORM_BIT:
|
||||
MEMCPY( &ctx->Transform, attr->data,
|
||||
sizeof(struct gl_transform_attrib) );
|
||||
ctx->NewState |= _NEW_TRANSFORM;
|
||||
if (ctx->Driver.Enable) {
|
||||
(*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
|
||||
(*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
|
||||
{
|
||||
GLuint i;
|
||||
const struct gl_transform_attrib *xform;
|
||||
xform = (const struct gl_transform_attrib *) attr->data;
|
||||
_mesa_MatrixMode(xform->MatrixMode);
|
||||
/* clip planes */
|
||||
MEMCPY(ctx->Transform.EyeUserPlane, xform->EyeUserPlane,
|
||||
sizeof(xform->EyeUserPlane));
|
||||
MEMCPY(ctx->Transform._ClipUserPlane, xform->_ClipUserPlane,
|
||||
sizeof(xform->EyeUserPlane));
|
||||
/* clip plane enable flags */
|
||||
for (i = 0; i < MAX_CLIP_PLANES; i++) {
|
||||
_mesa_set_enable(ctx, GL_CLIP_PLANE0 + i,
|
||||
xform->ClipEnabled[i]);
|
||||
}
|
||||
/* normalize/rescale */
|
||||
_mesa_set_enable(ctx, GL_NORMALIZE, ctx->Transform.Normalize);
|
||||
_mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
|
||||
ctx->Transform.RescaleNormals);
|
||||
}
|
||||
ctx->_Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
|
||||
if (ctx->Transform.Normalize) ctx->_Enabled |= ENABLE_NORMALIZE;
|
||||
if (ctx->Transform.RescaleNormals) ctx->_Enabled |= ENABLE_RESCALE;
|
||||
break;
|
||||
case GL_TEXTURE_BIT:
|
||||
/* Take care of texture object reference counters */
|
||||
|
|
@ -832,15 +860,13 @@ _mesa_PopAttrib(void)
|
|||
}
|
||||
break;
|
||||
case GL_VIEWPORT_BIT:
|
||||
{
|
||||
struct gl_viewport_attrib *v =
|
||||
(struct gl_viewport_attrib *)attr->data;
|
||||
|
||||
ctx->NewState |= _NEW_VIEWPORT;
|
||||
_mesa_Viewport( v->X, v->Y, v->Width, v->Height );
|
||||
_mesa_DepthRange( v->Near, v->Far );
|
||||
break;
|
||||
}
|
||||
{
|
||||
const struct gl_viewport_attrib *vp;
|
||||
vp = (const struct gl_viewport_attrib *)attr->data;
|
||||
_mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
|
||||
_mesa_DepthRange(vp->Near, vp->Far);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_problem( ctx, "Bad attrib flag in PopAttrib");
|
||||
break;
|
||||
|
|
@ -867,7 +893,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
|
|||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
|
||||
if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
|
||||
gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
|
||||
return;
|
||||
}
|
||||
|
|
@ -918,7 +944,7 @@ _mesa_PopClientAttrib(void)
|
|||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
if (ctx->ClientAttribStackDepth==0) {
|
||||
if (ctx->ClientAttribStackDepth == 0) {
|
||||
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
|
||||
return;
|
||||
}
|
||||
|
|
@ -953,7 +979,6 @@ _mesa_PopClientAttrib(void)
|
|||
FREE( attr );
|
||||
attr = next;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue