mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 04:48:08 +02:00
i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the generic "meta clear" shader (in meta.c); the other is the i965 specific "repclear" shader (in brw_meta_fast_clear.c). Giving them separate names makes them distinguishable when reading INTEL_DEBUG=shader_time output. v2: Call it "meta repclear", as suggested by Jason. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
parent
a078e13a7c
commit
f3a620e2a6
1 changed files with 1 additions and 1 deletions
|
|
@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
|
|||
_mesa_AttachShader(clear->shader_prog, vs);
|
||||
_mesa_DeleteShader(vs);
|
||||
_mesa_BindAttribLocation(clear->shader_prog, 0, "position");
|
||||
_mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear");
|
||||
_mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
|
||||
_mesa_LinkProgram(clear->shader_prog);
|
||||
|
||||
clear->color_location =
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue