diff --git a/.pick_status.json b/.pick_status.json index 03d53f74ae2..fa133665146 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -3594,7 +3594,7 @@ "description": "radv: export multiview in VS/TES/GS for depth-only rendering", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": null, "notes": null diff --git a/src/amd/vulkan/radv_pipeline_graphics.c b/src/amd/vulkan/radv_pipeline_graphics.c index bdb02754d46..ba6b167551a 100644 --- a/src/amd/vulkan/radv_pipeline_graphics.c +++ b/src/amd/vulkan/radv_pipeline_graphics.c @@ -1178,11 +1178,12 @@ get_vs_output_info(const struct radv_graphics_pipeline *pipeline) static bool radv_should_export_multiview(const struct radv_shader_stage *stage, const struct radv_pipeline_key *pipeline_key) { - /* Export the layer in the last VGT stage if multiview is used. When the next stage is unknown - * (with graphics pipeline library), the layer is exported unconditionally. + /* Export the layer in the last VGT stage if multiview is used. + * Also checks for NONE stage, which happens when we have depth-only rendering. + * When the next stage is unknown (with graphics pipeline library), the layer is exported unconditionally. */ return pipeline_key->has_multiview_view_index && - (stage->info.next_stage == MESA_SHADER_FRAGMENT || + (stage->info.next_stage == MESA_SHADER_FRAGMENT || stage->info.next_stage == MESA_SHADER_NONE || !(pipeline_key->lib_flags & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT)) && !(stage->nir->info.outputs_written & VARYING_BIT_LAYER); }