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don't try to clear non-existant buffers
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parent
370d7ad007
commit
f34de59b3e
1 changed files with 12 additions and 8 deletions
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@ -1,5 +1,3 @@
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/* $Id: buffers.c,v 1.43 2003/03/01 01:50:20 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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@ -118,13 +116,19 @@ _mesa_Clear( GLbitfield mask )
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if (!ctx->Depth.Mask)
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mask &= ~GL_DEPTH_BUFFER_BIT;
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/* Build bitmask to send to driver Clear function */
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ddMask = mask & (GL_DEPTH_BUFFER_BIT |
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GL_STENCIL_BUFFER_BIT |
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GL_ACCUM_BUFFER_BIT);
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if (mask & GL_COLOR_BUFFER_BIT) {
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/* Build the bitmask to send to device driver's Clear function.
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* Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
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* of the FRONT/BACK_LEFT/RIGHT_BIT flags.
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*/
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ddMask = 0;
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if (mask & GL_COLOR_BUFFER_BIT)
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ddMask |= ctx->Color._DrawDestMask;
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}
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if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
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ddMask |= GL_DEPTH_BUFFER_BIT;
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if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
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ddMask |= GL_STENCIL_BUFFER_BIT;
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if ((mask & GL_ACCUM_BUFFER_BIT) && ctx->Visual.accumRedBits > 0)
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ddMask |= GL_ACCUM_BUFFER_BIT;
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ASSERT(ctx->Driver.Clear);
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ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
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