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Re-enable r200InitSpanFuncs, which was ifdefed out (probably by mistake?),
so r200SetBuffer, r200SpanRenderStart and r200SpanRenderFinish get called again. Bugzilla #3705, #3706.
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@ -481,9 +481,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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/* plug in a few more device driver functions */
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/* XXX these should really go right after _mesa_init_driver_functions() */
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r200InitPixelFuncs( ctx );
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#if 0
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r200InitSpanFuncs( ctx );
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#endif
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r200InitTnlFuncs( ctx );
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r200InitState( rmesa );
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r200InitSwtcl( ctx );
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