Rename quad function to quadr to avoid clash with Solaris quad typedef

Signed-off-by: Brian Paul <brian.paul@tungstengraphics.com>
This commit is contained in:
Daniel Zhu 2008-06-20 17:51:39 -07:00 committed by Brian Paul
parent 1043a7c71a
commit f30e4af734

View file

@ -389,7 +389,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
#if DO_QUAD
#if DO_FULL_QUAD
static void TAG(quad)( GLcontext *ctx,
static void TAG(quadr)( GLcontext *ctx,
GLuint e0, GLuint e1, GLuint e2, GLuint e3 )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
@ -673,7 +673,7 @@ static void TAG(quad)( GLcontext *ctx,
}
}
#else
static void TAG(quad)( GLcontext *ctx, GLuint e0,
static void TAG(quadr)( GLcontext *ctx, GLuint e0,
GLuint e1, GLuint e2, GLuint e3 )
{
if (DO_UNFILLED) {
@ -765,7 +765,7 @@ static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
static void TAG(init)( void )
{
#if DO_QUAD
TAB[IND].quad = TAG(quad);
TAB[IND].quad = TAG(quadr);
#endif
#if DO_TRI
TAB[IND].triangle = TAG(triangle);