Mesa 13.0.1 Release Notes / November 14, 2016
+ ++Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release. +
++Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.4. OpenGL +4.4 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 97715 - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks + +
- Bug 98012 - [IVB] Segfault when running Dolphin twice with Vulkan + +
- Bug 98512 - radeon r600 vdpau: Invalid command stream: texture bo too small + +
Changes
+ +Adam Jackson (2):
+-
+
- glx/glvnd: Don't modify the dummy slot in the dispatch table +
- glx/glvnd: Fix dispatch function names and indices +
Andreas Boll (1):
+-
+
- glx/windows: Add wgl.h to the sources list +
Anuj Phogat (1):
+-
+
- i965: Fix GPU hang related to multiple render targets and alpha testing +
Chih-Wei Huang (1):
+-
+
- android: avoid using libdrm with host modules +
Darren Salt (1):
+-
+
- radv/pipeline: Don't dereference NULL dynamic state pointers +
Dave Airlie (8):
+-
+
- radv: expose xlib platform extension +
- radv: fix dual source blending +
- Revert "st/vdpau: use linear layout for output surfaces" +
- radv: emit correct last export when Z/stencil export is enabled +
- ac/nir: add support for discard_if intrinsic (v2) +
- nir: add conditional discard optimisation (v4) +
- radv: enable conditional discard optimisation on radv. +
- radv: fix GetFenceStatus for signaled fences +
Emil Velikov (6):
+-
+
- docs: add sha256 checksums for 13.0.0 +
- amd/addrlib: limit fastcall/regparm to GCC i386 +
- anv: use correct .specVersion for extensions +
- radv: use correct .specVersion for extensions +
- radv: Suffix the radeon_icd file with the host CPU +
- Update version to 13.0.1 +
Eric Anholt (1):
+-
+
- vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain. +
Francisco Jerez (1):
+-
+
- nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). +
Fredrik Höglund (1):
+-
+
- radv: add support for anisotropic filtering on VI+ +
Jason Ekstrand (21):
+-
+
- anv/device: Return DEVICE_LOST if execbuf2 fails +
- vulkan/wsi/x11: Better handle wsi_x11_connection_create failure +
- vulkan/wsi/x11: Clean up connections in finish_wsi +
- anv: Better handle return codes from anv_physical_device_init +
- intel/blorp: Use wm_prog_data instead of hand-rolling our own +
- intel/blorp: Pass a brw_stage_prog_data to upload_shader +
- anv/pipeline: Put actual pointers in anv_shader_bin +
- anv/pipeline: Properly cache prog_data::param +
- intel/blorp: Emit all the binding tables +
- anv/device: Add an execbuf wrapper +
- anv: Add a cmd_buffer_execbuf helper +
- anv: Don't presume to know what address is in a surface relocation +
- anv: Add a new bo_pool_init helper +
- anv/allocator: Simplify anv_scratch_pool +
- anv: Initialize anv_bo::offset to -1 +
- anv/batch_chain: Improve write_reloc +
- anv: Add an anv_execbuf helper struct +
- anv/batch: Move last_ss_pool_bo_offset to the command buffer +
- anv: Move relocation handling from EndCommandBuffer to QueueSubmit +
- anv/cmd_buffer: Take a command buffer instead of a batch in two helpers +
- anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4 +
Kenneth Graunke (2):
+-
+
- glsl: Update deref types when resizing implicitly sized arrays. +
- mesa: Fix pixel shader scratch space allocation on Gen9+ platforms. +
Kristian Høgsberg (1):
+-
+
- anv: Do relocations in userspace before execbuf ioctl +
Marek Olšák (4):
+-
+
- egl: use util/macros.h +
- egl: make interop ABI visible again +
- glx: make interop ABI visible again +
- radeonsi: fix an assertion failure in si_decompress_sampler_color_textures +
Nicolai Hähnle (4):
+-
+
- radeonsi: fix BFE/BFI lowering for GLSL semantics +
- glsl: fix lowering of UBO references of named blocks +
- st/glsl_to_tgsi: fix dvec[34] loads from SSBO +
- st/mesa: fix the layer of VDPAU surface samplers +
Steven Toth (3):
+-
+
- gallium/hud: fix a problem where objects are free'd while in use. +
- gallium/hud: close a previously opened handle +
- gallium/hud: protect against and initialization race +
Timothy Arceri (1):
+-
+
- mesa/glsl: delete previously linked shaders earlier when linking +