svga: allow quad blit for more formats

Currently blitter will fail if the blit format is different and
view-incompatible to the resource format. Instead of punting
to software blit which will stall the pipeline, we will
create temporary resource to allow blitter to work.

Fixes piglit test arb_copy_image-formats.
Also tested with MTT piglit, glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee 2016-10-28 11:48:34 -07:00 committed by Brian Paul
parent 4bd5ce853b
commit f2eec4e829

View file

@ -286,12 +286,43 @@ can_blit_via_copy_region_vgpu10(struct svga_context *svga,
}
/**
* A helper function to determine if the specified view format
* is compatible with the surface format.
* It is compatible if the view format is the same as the surface format,
* or the associated svga format for the surface is a typeless format, or
* the view format is an adjusted format for BGRX/BGRA resource.
*/
static bool
is_view_format_compatible(enum pipe_format surf_fmt,
SVGA3dSurfaceFormat surf_svga_fmt,
enum pipe_format view_fmt)
{
if (surf_fmt == view_fmt || svga_format_is_typeless(surf_svga_fmt))
return true;
if ((surf_fmt == PIPE_FORMAT_B8G8R8X8_UNORM &&
view_fmt == PIPE_FORMAT_B8G8R8A8_UNORM) ||
(surf_fmt == PIPE_FORMAT_B8G8R8A8_UNORM &&
view_fmt == PIPE_FORMAT_B8G8R8X8_UNORM))
return true;
return false;
}
static void
svga_blit(struct pipe_context *pipe,
const struct pipe_blit_info *blit_info)
{
struct svga_context *svga = svga_context(pipe);
struct pipe_blit_info blit = *blit_info;
struct pipe_resource *src = blit.src.resource;
struct pipe_resource *dst = blit.dst.resource;
struct pipe_resource *newSrc = NULL;
struct pipe_resource *newDst = NULL;
bool can_create_src_view;
bool can_create_dst_view;
if (!svga_have_vgpu10(svga) &&
blit.src.resource->nr_samples > 1 &&
@ -333,8 +364,21 @@ svga_blit(struct pipe_context *pipe,
return; /* done */
}
/* Check if we can create shader resource view and
* render target view for the quad blitter to work
*/
can_create_src_view =
is_view_format_compatible(src->format, svga_texture(src)->key.format,
blit.src.format);
can_create_dst_view =
is_view_format_compatible(dst->format, svga_texture(dst)->key.format,
blit.dst.format);
if ((blit.mask & PIPE_MASK_S) ||
!util_blitter_is_blit_supported(svga->blitter, blit_info)) {
((!can_create_dst_view || !can_create_src_view)
&& !svga_have_vgpu10(svga)) ||
!util_blitter_is_blit_supported(svga->blitter, &blit)) {
debug_printf("svga: blit unsupported %s -> %s\n",
util_format_short_name(blit.src.resource->format),
util_format_short_name(blit.dst.resource->format));
@ -367,7 +411,98 @@ svga_blit(struct pipe_context *pipe,
svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
/*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
svga->render_cond_cond, svga->render_cond_mode);*/
if (!can_create_src_view) {
struct pipe_resource template;
unsigned src_face, src_z;
/**
* If the source blit format is not compatible with the source resource
* format, we will not be able to create a shader resource view.
* In order to avoid falling back to software blit, we'll create
* a new resource in the blit format, and use DXCopyResource to
* copy from the original format to the new format. The new
* resource will be used for the blit in util_blitter_blit().
*/
template = *src;
template.format = blit.src.format;
newSrc = svga_texture_create(svga->pipe.screen, &template);
if (newSrc == NULL) {
debug_printf("svga_blit: fails to create temporary src\n");
return;
}
/* Copy from original resource to the temporary resource */
adjust_z_layer(blit.src.resource->target, blit.src.box.z,
&src_face, &src_z);
copy_region_vgpu10(svga,
blit.src.resource,
blit.src.box.x, blit.src.box.y, src_z,
blit.src.level, src_face,
newSrc,
blit.src.box.x, blit.src.box.y, src_z,
blit.src.level, src_face,
blit.src.box.width, blit.src.box.height,
blit.src.box.depth);
blit.src.resource = newSrc;
}
if (!can_create_dst_view) {
struct pipe_resource template;
/**
* If the destination blit format is not compatible with the destination
* resource format, we will not be able to create a render target view.
* In order to avoid falling back to software blit, we'll create
* a new resource in the blit format, and use DXPredCopyRegion
* after the blit to copy from the blit format back to the resource
* format.
*/
template = *dst;
template.format = blit.dst.format;
newDst = svga_texture_create(svga->pipe.screen, &template);
if (newDst == NULL) {
debug_printf("svga_blit: fails to create temporary dst\n");
return;
}
blit.dst.resource = newDst;
}
util_blitter_blit(svga->blitter, &blit);
if (blit.dst.resource != dst) {
unsigned dst_face, dst_z;
adjust_z_layer(blit.dst.resource->target, blit.dst.box.z,
&dst_face, &dst_z);
/**
* A temporary resource was created for the blit, we need to
* copy from the temporary resource back to the original destination.
*/
copy_region_vgpu10(svga,
blit.dst.resource,
blit.dst.box.x, blit.dst.box.y, dst_z,
blit.dst.level, dst_face,
dst,
blit.dst.box.x, blit.dst.box.y, dst_z,
blit.dst.level, dst_face,
blit.dst.box.width, blit.dst.box.height,
blit.dst.box.depth);
/* unreference the temporary resource */
pipe_resource_reference(&newDst, NULL);
blit.dst.resource = dst;
}
if (blit.src.resource != src) {
/* unreference the temporary resource */
pipe_resource_reference(&newSrc, NULL);
blit.src.resource = src;
}
}