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ir3/analyze_ubo_ranges: add const_align_vec4 helper
Signed-off-by: Job Noorman <jnoorman@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40908>
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1 changed files with 9 additions and 3 deletions
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@ -523,6 +523,14 @@ assign_offsets(struct ir3_ubo_analysis_state *state, unsigned start,
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state->size = offset;
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}
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static uint32_t
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const_align_vec4(struct ir3_compiler *compiler)
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{
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return compiler->info->props.load_shader_consts_via_preamble
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? 1
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: compiler->const_upload_unit;
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}
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/* Lowering to ldg to ldg.k + const uses the same infrastructure as lowering UBO
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* loads, but must be done separately because the analysis and transform must be
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* done in the same pass and we cannot reuse the main variant analysis for the
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@ -618,9 +626,7 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
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ptrs_vec4, 1);
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}
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uint32_t align_vec4 = compiler->info->props.load_shader_consts_via_preamble
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? 1
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: compiler->const_upload_unit;
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uint32_t align_vec4 = const_align_vec4(compiler);
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/* Limit our uploads to the amount of constant buffer space available in
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* the hardware, minus what the shader compiler may need for various
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