Change software alpha plane pointers from void* to GLchan*, eliminate some casts.

This commit is contained in:
Brian Paul 2004-01-23 18:56:25 +00:00
parent 292615071a
commit f2ce4dc7da
2 changed files with 18 additions and 19 deletions

View file

@ -1667,10 +1667,10 @@ struct gl_frame_buffer
/** \name Software alpha planes */
/*@{*/
GLvoid *FrontLeftAlpha; /**< array [Width*Height] of GLubyte */
GLvoid *BackLeftAlpha; /**< array [Width*Height] of GLubyte */
GLvoid *FrontRightAlpha; /**< array [Width*Height] of GLubyte */
GLvoid *BackRightAlpha; /**< array [Width*Height] of GLubyte */
GLchan *FrontLeftAlpha; /**< array [Width*Height] of GLchan */
GLchan *BackLeftAlpha; /**< array [Width*Height] of GLchan */
GLchan *FrontRightAlpha; /**< array [Width*Height] of GLchan */
GLchan *BackRightAlpha; /**< array [Width*Height] of GLchan */
/*@}*/
/**

View file

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.0.1
* Version: 6.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -52,7 +51,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->FrontLeftAlpha) {
MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
buffer->FrontLeftAlpha = MESA_PBUFFER_ALLOC( bytes );
buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -63,7 +62,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->BackLeftAlpha) {
MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
buffer->BackLeftAlpha = MESA_PBUFFER_ALLOC( bytes );
buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -75,7 +74,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->FrontRightAlpha) {
MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
buffer->FrontRightAlpha = MESA_PBUFFER_ALLOC( bytes );
buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -86,7 +85,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->BackRightAlpha) {
MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
buffer->BackRightAlpha = MESA_PBUFFER_ALLOC( bytes );
buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@ -116,16 +115,16 @@ _swrast_clear_alpha_buffers( GLcontext *ctx )
if (bufferBit & ctx->Color._DrawDestMask) {
GLchan *buffer;
if (bufferBit == FRONT_LEFT_BIT) {
buffer = (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
buffer = ctx->DrawBuffer->FrontLeftAlpha;
}
else if (bufferBit == FRONT_RIGHT_BIT) {
buffer = (GLchan *) ctx->DrawBuffer->FrontRightAlpha;
buffer = ctx->DrawBuffer->FrontRightAlpha;
}
else if (bufferBit == BACK_LEFT_BIT) {
buffer = (GLchan *) ctx->DrawBuffer->BackLeftAlpha;
buffer = ctx->DrawBuffer->BackLeftAlpha;
}
else {
buffer = (GLchan *) ctx->DrawBuffer->BackRightAlpha;
buffer = ctx->DrawBuffer->BackRightAlpha;
}
if (ctx->Scissor.Enabled) {
@ -178,16 +177,16 @@ GLchan *get_alpha_buffer( GLcontext *ctx )
switch (swrast->CurrentBuffer) {
case FRONT_LEFT_BIT:
return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
return ctx->DrawBuffer->FrontLeftAlpha;
break;
case BACK_LEFT_BIT:
return (GLchan *) ctx->DrawBuffer->BackLeftAlpha;
return ctx->DrawBuffer->BackLeftAlpha;
break;
case FRONT_RIGHT_BIT:
return (GLchan *) ctx->DrawBuffer->FrontRightAlpha;
return ctx->DrawBuffer->FrontRightAlpha;
break;
case BACK_RIGHT_BIT:
return (GLchan *) ctx->DrawBuffer->BackRightAlpha;
return ctx->DrawBuffer->BackRightAlpha;
break;
default:
_mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");