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Change software alpha plane pointers from void* to GLchan*, eliminate some casts.
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292615071a
commit
f2ce4dc7da
2 changed files with 18 additions and 19 deletions
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@ -1667,10 +1667,10 @@ struct gl_frame_buffer
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/** \name Software alpha planes */
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/*@{*/
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GLvoid *FrontLeftAlpha; /**< array [Width*Height] of GLubyte */
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GLvoid *BackLeftAlpha; /**< array [Width*Height] of GLubyte */
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GLvoid *FrontRightAlpha; /**< array [Width*Height] of GLubyte */
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GLvoid *BackRightAlpha; /**< array [Width*Height] of GLubyte */
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GLchan *FrontLeftAlpha; /**< array [Width*Height] of GLchan */
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GLchan *BackLeftAlpha; /**< array [Width*Height] of GLchan */
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GLchan *FrontRightAlpha; /**< array [Width*Height] of GLchan */
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GLchan *BackRightAlpha; /**< array [Width*Height] of GLchan */
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/*@}*/
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/**
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@ -1,9 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.0.1
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* Version: 6.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -52,7 +51,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
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if (buffer->FrontLeftAlpha) {
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MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
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}
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buffer->FrontLeftAlpha = MESA_PBUFFER_ALLOC( bytes );
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buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
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if (!buffer->FrontLeftAlpha) {
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/* out of memory */
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_mesa_error( NULL, GL_OUT_OF_MEMORY,
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@ -63,7 +62,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
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if (buffer->BackLeftAlpha) {
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MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
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}
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buffer->BackLeftAlpha = MESA_PBUFFER_ALLOC( bytes );
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buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
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if (!buffer->BackLeftAlpha) {
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/* out of memory */
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_mesa_error( NULL, GL_OUT_OF_MEMORY,
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@ -75,7 +74,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
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if (buffer->FrontRightAlpha) {
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MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
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}
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buffer->FrontRightAlpha = MESA_PBUFFER_ALLOC( bytes );
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buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
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if (!buffer->FrontRightAlpha) {
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/* out of memory */
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_mesa_error( NULL, GL_OUT_OF_MEMORY,
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@ -86,7 +85,7 @@ _swrast_alloc_alpha_buffers( GLframebuffer *buffer )
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if (buffer->BackRightAlpha) {
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MESA_PBUFFER_FREE( buffer->BackRightAlpha );
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}
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buffer->BackRightAlpha = MESA_PBUFFER_ALLOC( bytes );
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buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
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if (!buffer->BackRightAlpha) {
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/* out of memory */
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_mesa_error( NULL, GL_OUT_OF_MEMORY,
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@ -116,16 +115,16 @@ _swrast_clear_alpha_buffers( GLcontext *ctx )
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if (bufferBit & ctx->Color._DrawDestMask) {
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GLchan *buffer;
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if (bufferBit == FRONT_LEFT_BIT) {
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buffer = (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
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buffer = ctx->DrawBuffer->FrontLeftAlpha;
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}
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else if (bufferBit == FRONT_RIGHT_BIT) {
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buffer = (GLchan *) ctx->DrawBuffer->FrontRightAlpha;
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buffer = ctx->DrawBuffer->FrontRightAlpha;
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}
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else if (bufferBit == BACK_LEFT_BIT) {
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buffer = (GLchan *) ctx->DrawBuffer->BackLeftAlpha;
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buffer = ctx->DrawBuffer->BackLeftAlpha;
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}
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else {
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buffer = (GLchan *) ctx->DrawBuffer->BackRightAlpha;
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buffer = ctx->DrawBuffer->BackRightAlpha;
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}
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if (ctx->Scissor.Enabled) {
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@ -178,16 +177,16 @@ GLchan *get_alpha_buffer( GLcontext *ctx )
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switch (swrast->CurrentBuffer) {
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case FRONT_LEFT_BIT:
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return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
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return ctx->DrawBuffer->FrontLeftAlpha;
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break;
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case BACK_LEFT_BIT:
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return (GLchan *) ctx->DrawBuffer->BackLeftAlpha;
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return ctx->DrawBuffer->BackLeftAlpha;
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break;
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case FRONT_RIGHT_BIT:
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return (GLchan *) ctx->DrawBuffer->FrontRightAlpha;
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return ctx->DrawBuffer->FrontRightAlpha;
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break;
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case BACK_RIGHT_BIT:
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return (GLchan *) ctx->DrawBuffer->BackRightAlpha;
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return ctx->DrawBuffer->BackRightAlpha;
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break;
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default:
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_mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
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