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v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Found when debugging register spilling -- we would try to spill the dest of a STVPMV, inserting spill code after entering the last segment. In fact, we were likely to to choose to do this, given that the STVPMV "dest" temp was never read from, making it cheap to spill. Cc: "18.2" <mesa-stable@lists.freedesktop.org>
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2 changed files with 11 additions and 1 deletions
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@ -928,7 +928,7 @@ VIR_A_ALU2(OR)
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VIR_A_ALU2(XOR)
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VIR_A_ALU2(VADD)
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VIR_A_ALU2(VSUB)
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VIR_A_ALU2(STVPMV)
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VIR_A_NODST_2(STVPMV)
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VIR_A_ALU1(NOT)
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VIR_A_ALU1(NEG)
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VIR_A_ALU1(FLAPUSH)
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@ -452,6 +452,16 @@ vir_emit_def(struct v3d_compile *c, struct qinst *inst)
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{
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assert(inst->dst.file == QFILE_NULL);
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/* If we're emitting an instruction that's a def, it had better be
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* writing a register.
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*/
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if (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
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assert(inst->qpu.alu.add.op == V3D_QPU_A_NOP ||
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v3d_qpu_add_op_has_dst(inst->qpu.alu.add.op));
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assert(inst->qpu.alu.mul.op == V3D_QPU_M_NOP ||
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v3d_qpu_mul_op_has_dst(inst->qpu.alu.mul.op));
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}
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inst->dst = vir_get_temp(c);
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if (inst->dst.file == QFILE_TEMP)
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