mesa: update assertions and fix refcounting in depth/stencil renderbuffer code

This commit is contained in:
Brian Paul 2010-07-14 14:50:29 -06:00
parent 4beea12f17
commit f2bfc2b7d2

View file

@ -62,8 +62,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
rb->Format == MESA_FORMAT_S8_Z24);
ASSERT(rb->Format == MESA_FORMAT_S8 ||
rb->Format == MESA_FORMAT_X8_Z24);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
free(rb);
}
@ -83,7 +83,9 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
(void) internalFormat;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
dsrb->Format == MESA_FORMAT_S8_Z24);
dsrb->Format == MESA_FORMAT_Z24_X8 ||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
dsrb->Format == MESA_FORMAT_X8_Z24);
retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
if (retVal) {
@ -352,16 +354,21 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
struct gl_renderbuffer *z24rb;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
dsrb->Format == MESA_FORMAT_S8_Z24);
dsrb->Format == MESA_FORMAT_Z24_X8 ||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
dsrb->Format == MESA_FORMAT_X8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
if (!z24rb)
return NULL;
/* NOTE: need to do manual refcounting here */
z24rb->Wrapped = dsrb;
dsrb->RefCount++;
z24rb->Name = dsrb->Name;
z24rb->RefCount = 1;
z24rb->RefCount = 0;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
@ -642,9 +649,12 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
if (!s8rb)
return NULL;
/* NOTE: need to do manual refcounting here */
s8rb->Wrapped = dsrb;
dsrb->RefCount++;
s8rb->Name = dsrb->Name;
s8rb->RefCount = 1;
s8rb->RefCount = 0;
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;