gallium: added draw_texture_samplers() to support texture fetches from vertex shaders

This may only be practical for the softpipe driver at this time.
This commit is contained in:
Brian 2008-12-02 22:38:46 -07:00
parent 1d9360b678
commit f2bccfd3c8
4 changed files with 27 additions and 3 deletions

View file

@ -331,6 +331,21 @@ draw_num_vs_outputs(const struct draw_context *draw)
}
/**
* Provide TGSI sampler objects for vertex shaders that use texture fetches.
* This might only be used by software drivers for the time being.
*/
void
draw_texture_samplers(struct draw_context *draw,
uint num_samplers,
struct tgsi_sampler **samplers)
{
draw->vs.num_samplers = num_samplers;
draw->vs.samplers = samplers;
}
void draw_set_render( struct draw_context *draw,
struct vbuf_render *render )

View file

@ -45,7 +45,7 @@ struct pipe_context;
struct draw_context;
struct draw_stage;
struct draw_vertex_shader;
struct tgsi_sampler;
struct draw_context *draw_create( void );
@ -91,6 +91,12 @@ uint
draw_num_vs_outputs(const struct draw_context *draw);
void
draw_texture_samplers(struct draw_context *draw,
uint num_samplers,
struct tgsi_sampler **samplers);
/*
* Vertex shader functions

View file

@ -185,6 +185,9 @@ struct draw_context
/** TGSI program interpreter runtime state */
struct tgsi_exec_machine machine;
uint num_samplers;
struct tgsi_sampler **samplers;
/* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
*/
struct gallivm_cpu_engine *engine;

View file

@ -68,8 +68,8 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
draw->vs.num_samplers,
draw->vs.samplers);
}
}