i965: Add a driver hook for binding renderbuffers to textures.

This will let us use meta's acceleration from renderbuffers without having
to do a CopyTexImage first.

This is like what we do for TFP, but just taking an existing renderbuffer
and binding it to a texture with whatever its format was.  The
implementation won't work for stencil renderbuffers, and it only does
non-texture renderbuffers (but then, if you're using a texture
renderbuffer, you can just pull the texture object/level/slice out of the
renderbuffer, anyway).

v2: Don't forget to propagate NumSamples to the teximage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2014-02-04 12:51:11 -08:00
parent 431decf16f
commit f29c25fc1d
2 changed files with 43 additions and 0 deletions

View file

@ -322,6 +322,41 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_unlock_texture(&brw->ctx, texObj);
}
static GLboolean
intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
struct gl_texture_image *image)
{
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
/* We can only handle RB allocated with AllocRenderbufferStorage, or
* window-system renderbuffers.
*/
assert(!rb->TexImage);
if (!irb->mt)
return false;
_mesa_lock_texture(ctx, texobj);
_mesa_init_teximage_fields(ctx, image,
rb->Width, rb->Height, 1,
0, rb->InternalFormat, rb->Format);
image->NumSamples = rb->NumSamples;
intel_miptree_reference(&intel_image->mt, irb->mt);
/* Immediately validate the image to the object. */
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
intel_texobj->needs_validate = true;
_mesa_unlock_texture(ctx, texobj);
return true;
}
void
intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
@ -385,4 +420,5 @@ intelInitTextureImageFuncs(struct dd_function_table *functions)
{
functions->TexImage = intelTexImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
}

View file

@ -399,6 +399,13 @@ struct dd_function_table {
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
/**
* Optional driver entrypoint that binds a non-texture renderbuffer's
* contents to a texture image.
*/
GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
struct gl_renderbuffer *rb,
struct gl_texture_image *texImage);
/*@}*/