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radv: Override the uniform buffer offset alignment for World War Z.
Game does the equivalent of a
ALIGN(..., minUniformBufferOffsetAlignment >> 4)
which breaks when said alignment is <16 with a SIGFPE.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
(cherry picked from commit 0067f89920)
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4 changed files with 27 additions and 2 deletions
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@ -724,7 +724,7 @@
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"description": "radv: Override the uniform buffer offset alignment for World War Z.",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -582,6 +582,7 @@ DRI_CONF_BEGIN
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DRI_CONF_VK_X11_STRICT_IMAGE_COUNT("false")
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DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT("false")
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DRI_CONF_RADV_NO_DYNAMIC_BOUNDS("false")
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DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(0)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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@ -1318,6 +1319,21 @@ radv_max_descriptor_set_size()
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64 /* storage image */);
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}
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static uint32_t
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radv_uniform_buffer_offset_alignment(const struct radv_physical_device *pdevice)
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{
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uint32_t uniform_offset_alignment = driQueryOptioni(&pdevice->instance->dri_options,
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"radv_override_uniform_offset_alignment");
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if (!util_is_power_of_two_or_zero(uniform_offset_alignment)) {
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fprintf(stderr, "ERROR: invalid radv_override_uniform_offset_alignment setting %d:"
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"not a power of two\n", uniform_offset_alignment);
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uniform_offset_alignment = 0;
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}
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/* Take at least the hardware limit. */
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return MAX2(uniform_offset_alignment, 4);
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}
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void radv_GetPhysicalDeviceProperties(
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VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceProperties* pProperties)
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@ -1400,7 +1416,7 @@ void radv_GetPhysicalDeviceProperties(
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.viewportSubPixelBits = 8,
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.minMemoryMapAlignment = 4096, /* A page */
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.minTexelBufferOffsetAlignment = 4,
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.minUniformBufferOffsetAlignment = 4,
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.minUniformBufferOffsetAlignment = radv_uniform_buffer_offset_alignment(pdevice),
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.minStorageBufferOffsetAlignment = 4,
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.minTexelOffset = -32,
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.maxTexelOffset = 31,
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@ -687,5 +687,9 @@ TODO: document the other workarounds.
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<application name="Path of Exile (32-bit)" executable="PathOfExile.exe">
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<option name="radv_no_dynamic_bounds" value="true" />
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</application>
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<application name="World War Z" application_name_match="WWZ">
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<option name="radv_override_uniform_offset_alignment" value="16" />
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</application>
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</device>
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</driconf>
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@ -435,3 +435,8 @@ DRI_CONF_OPT_END
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DRI_CONF_OPT_BEGIN_B(radv_no_dynamic_bounds, def) \
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DRI_CONF_DESC(en,gettext("Disabling bounds checking for dynamic buffer descriptors")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \
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DRI_CONF_OPT_BEGIN_V(radv_override_uniform_offset_alignment, int, def, "0:128") \
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DRI_CONF_DESC(en, gettext("Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)")) \
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DRI_CONF_OPT_END
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