vl: Apply luma key filter before CSC conversion

Apply the luma key filter to the YCbCr values during the CSC conversion
    in video buffer shader. The initial values of max and min luma are set
    to opposite values to disable the filter initially and will be set when
    enabling it.

    Add extra parmeters min and max luma for the luma key filter in
    vl_compositor_set_csc_matrix in va, xvmc. Setting them
    to opposite value 1.f and 0.f respectively won't effect the CSC
    conversion

    v2: -Squash 1,2 and 3 into one patch to avoid breaking build of
        other components. (Christian)
        -use ureg_swizzle. (Christian)
        -change name of the variables. (Christian)

    v3: -Squash all patches in one to avoid breaking of build. (Emil)
        -wrap functions properly. (Emil)
        -use 0.0f and 1.0f instead of 0.f and 1.f respectively. (Emil)

    v4: -Divide it in two patches one which introduces the functionality
	 and assigs dummy values to the changed functions and second which
	 implements the lumakey filter. (Christian)
	-use ureg_scalar instead ureg_swizzle. (Christian)

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
Nayan Deshmukh 2016-06-08 14:52:48 +05:30 committed by Christian König
parent 037ce5d734
commit f24eb5a178
7 changed files with 42 additions and 20 deletions

View file

@ -132,8 +132,10 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
struct ureg_src tc;
struct ureg_src csc[3];
struct ureg_src sampler[3];
struct ureg_src lumakey;
struct ureg_dst texel;
struct ureg_dst fragment;
struct ureg_dst temp[2];
unsigned i;
shader = ureg_create(PIPE_SHADER_FRAGMENT);
@ -145,6 +147,11 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
}
for (i = 0; i < 2; ++i)
temp[i] = ureg_DECL_temporary(shader);
lumakey = ureg_DECL_constant(shader, 3);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -160,7 +167,17 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
ureg_src(temp[0]), ureg_src(temp[1]));
for (i = 0; i < 2; ++i)
ureg_release_temporary(shader, temp[i]);
ureg_release_temporary(shader, texel);
ureg_END(shader);
@ -852,20 +869,23 @@ vl_compositor_cleanup(struct vl_compositor *c)
}
void
vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
vl_compositor_set_csc_matrix(struct vl_compositor_state *s,
vl_csc_matrix const *matrix,
float luma_min, float luma_max)
{
struct pipe_transfer *buf_transfer;
assert(s);
memcpy
(
pipe_buffer_map(s->pipe, s->csc_matrix,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer),
matrix,
sizeof(vl_csc_matrix)
);
float *ptr = pipe_buffer_map(s->pipe, s->csc_matrix,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer);
memcpy(ptr, matrix, sizeof(vl_csc_matrix));
ptr += sizeof(vl_csc_matrix)/sizeof(float);
ptr[0] = luma_min;
ptr[1] = luma_max;
pipe_buffer_unmap(s->pipe, buf_transfer);
}
@ -1142,13 +1162,13 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT,
sizeof(csc_matrix)
sizeof(csc_matrix) + 2*sizeof(float)
);
vl_compositor_clear_layers(s);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
return true;
}

View file

@ -138,7 +138,9 @@ vl_compositor_init_state(struct vl_compositor_state *state, struct pipe_context
* set yuv -> rgba conversion matrix
*/
void
vl_compositor_set_csc_matrix(struct vl_compositor_state *settings, const vl_csc_matrix *matrix);
vl_compositor_set_csc_matrix(struct vl_compositor_state *settings,
const vl_csc_matrix *matrix,
float luma_min, float luma_max);
/**
* reset dirty area, so it's cleared with the clear colour

View file

@ -159,7 +159,7 @@ VA_DRIVER_INIT_FUNC(VADriverContextP ctx)
vl_compositor_init_state(&drv->cstate, drv->pipe);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_601, NULL, true, &drv->csc);
vl_compositor_set_csc_matrix(&drv->cstate, (const vl_csc_matrix *)&drv->csc);
vl_compositor_set_csc_matrix(&drv->cstate, (const vl_csc_matrix *)&drv->csc, 1.0f, 0.0f);
pipe_mutex_init(drv->mutex);
ctx->pDriverData = (void *)drv;

View file

@ -69,7 +69,7 @@ vlVdpVideoMixerCreate(VdpDevice device,
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_601, NULL, true, &vmixer->csc);
if (!debug_get_bool_option("G3DVL_NO_CSC", FALSE))
vl_compositor_set_csc_matrix(&vmixer->cstate, (const vl_csc_matrix *)&vmixer->csc);
vl_compositor_set_csc_matrix(&vmixer->cstate, (const vl_csc_matrix *)&vmixer->csc, 1.0f, 0.0f);
*mixer = vlAddDataHTAB(vmixer);
if (*mixer == 0) {
@ -671,7 +671,7 @@ vlVdpVideoMixerSetAttributeValues(VdpVideoMixer mixer,
else
memcpy(vmixer->csc, vdp_csc, sizeof(vl_csc_matrix));
if (!debug_get_bool_option("G3DVL_NO_CSC", FALSE))
vl_compositor_set_csc_matrix(&vmixer->cstate, (const vl_csc_matrix *)&vmixer->csc);
vl_compositor_set_csc_matrix(&vmixer->cstate, (const vl_csc_matrix *)&vmixer->csc, 1.0f, 0.0f);
break;
case VDP_VIDEO_MIXER_ATTRIBUTE_NOISE_REDUCTION_LEVEL:

View file

@ -492,9 +492,9 @@ vlVdpOutputSurfacePutBitsYCbCr(VdpOutputSurface surface,
if (!csc_matrix) {
vl_csc_matrix csc;
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_601, NULL, 1, &csc);
vl_compositor_set_csc_matrix(cstate, (const vl_csc_matrix*)&csc);
vl_compositor_set_csc_matrix(cstate, (const vl_csc_matrix*)&csc, 1.0f, 0.0f);
} else {
vl_compositor_set_csc_matrix(cstate, csc_matrix);
vl_compositor_set_csc_matrix(cstate, csc_matrix, 1.0f, 0.0f);
}
vl_compositor_clear_layers(cstate);

View file

@ -110,7 +110,7 @@ Status XvMCSetAttribute(Display *dpy, XvMCContext *context, Atom attribute, int
context_priv->color_standard,
&context_priv->procamp, true, &csc
);
vl_compositor_set_csc_matrix(&context_priv->cstate, (const vl_csc_matrix *)&csc);
vl_compositor_set_csc_matrix(&context_priv->cstate, (const vl_csc_matrix *)&csc, 1.0f, 0.0f);
XVMC_MSG(XVMC_TRACE, "[XvMC] Set attribute %s to value %d.\n", attr, value);

View file

@ -293,7 +293,7 @@ Status XvMCCreateContext(Display *dpy, XvPortID port, int surface_type_id,
context_priv->color_standard,
&context_priv->procamp, true, &csc
);
vl_compositor_set_csc_matrix(&context_priv->cstate, (const vl_csc_matrix *)&csc);
vl_compositor_set_csc_matrix(&context_priv->cstate, (const vl_csc_matrix *)&csc, 1.0f, 0.0f);
context_priv->vscreen = vscreen;
context_priv->pipe = pipe;