radeonsi:optimizing SET_CONTEXT_REG for shaders VS

Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Sonny Jiang 2018-10-03 11:53:11 -04:00 committed by Marek Olšák
parent 4052624398
commit f243980f2c
3 changed files with 76 additions and 32 deletions

View file

@ -363,6 +363,12 @@ void si_begin_new_gfx_cs(struct si_context *ctx)
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000;
/* Set all saved registers state to saved. */
ctx->tracked_regs.reg_saved = 0xffffffffffffffff;

View file

@ -295,6 +295,12 @@ enum si_tracked_reg {
SI_TRACKED_VGT_GS_INSTANCE_CNT,
SI_TRACKED_VGT_GS_ONCHIP_CNTL,
SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
SI_TRACKED_VGT_GS_MODE,
SI_TRACKED_VGT_PRIMITIVEID_EN,
SI_TRACKED_VGT_REUSE_OFF,
SI_TRACKED_SPI_VS_OUT_CONFIG,
SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_PA_CL_VTE_CNTL,
SI_NUM_TRACKED_REGS,
};

View file

@ -935,6 +935,38 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
}
}
static void si_emit_shader_vs(struct si_context *sctx)
{
struct si_shader *shader = sctx->queued.named.vs->shader;
if (!shader)
return;
radeon_opt_set_context_reg(sctx, R_028A40_VGT_GS_MODE,
SI_TRACKED_VGT_GS_MODE,
shader->ctx_reg.vs.vgt_gs_mode);
radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN,
SI_TRACKED_VGT_PRIMITIVEID_EN,
shader->ctx_reg.vs.vgt_primitiveid_en);
if (sctx->chip_class <= VI) {
radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF,
SI_TRACKED_VGT_REUSE_OFF,
shader->ctx_reg.vs.vgt_reuse_off);
}
radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG,
SI_TRACKED_SPI_VS_OUT_CONFIG,
shader->ctx_reg.vs.spi_vs_out_config);
radeon_opt_set_context_reg(sctx, R_02870C_SPI_SHADER_POS_FORMAT,
SI_TRACKED_SPI_SHADER_POS_FORMAT,
shader->ctx_reg.vs.spi_shader_pos_format);
radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL,
SI_TRACKED_PA_CL_VTE_CNTL,
shader->ctx_reg.vs.pa_cl_vte_cntl);
}
/**
* Compute the state for \p shader, which will run as a vertex shader on the
* hardware.
@ -947,18 +979,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
{
const struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned num_user_sgprs;
unsigned nparams, vgpr_comp_cnt;
unsigned num_user_sgprs, vgpr_comp_cnt;
uint64_t va;
unsigned oc_lds_en;
unsigned nparams, oc_lds_en;
unsigned window_space =
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
pm4->atom.emit = si_emit_shader_vs;
/* We always write VGT_GS_MODE in the VS state, because every switch
* between different shader pipelines involving a different GS or no
* GS at all involves a switch of the VS (different GS use different
@ -973,19 +1006,18 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
if (enable_prim_id)
mode = V_028A40_GS_SCENARIO_A;
si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode));
si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
shader->ctx_reg.vs.vgt_gs_mode = S_028A40_MODE(mode);
shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id;
} else {
si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
ac_vgt_gs_mode(gs->gs_max_out_vertices,
sscreen->info.chip_class));
si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
shader->ctx_reg.vs.vgt_gs_mode = ac_vgt_gs_mode(gs->gs_max_out_vertices,
sscreen->info.chip_class);
shader->ctx_reg.vs.vgt_primitiveid_en = 0;
}
if (sscreen->info.chip_class <= VI) {
/* Reuse needs to be set off if we write oViewport. */
si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
S_028AB4_REUSE_OFF(info->writes_viewport_index));
shader->ctx_reg.vs.vgt_reuse_off =
S_028AB4_REUSE_OFF(info->writes_viewport_index);
}
va = shader->bo->gpu_address;
@ -1015,20 +1047,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
/* VS is required to export at least one param. */
nparams = MAX2(shader->info.nr_param_exports, 1);
si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(nparams - 1));
shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
shader->ctx_reg.vs.spi_shader_pos_format =
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE);
oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
@ -1049,15 +1080,16 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
if (window_space)
si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
shader->ctx_reg.vs.pa_cl_vte_cntl =
S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
else
si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
S_028818_VTX_W0_FMT(1) |
S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
shader->ctx_reg.vs.pa_cl_vte_cntl =
S_028818_VTX_W0_FMT(1) |
S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
si_set_tesseval_regs(sscreen, shader->selector, pm4);